Showing posts with label Tower Defense. Show all posts
Showing posts with label Tower Defense. Show all posts

Saturday, June 9, 2018

Basic Prototype Completed! What's next?


Greeting trainers!

I'm glad to announced that I have completed the first prototype! Huzzah! I've embedded the prototype below and as you will soon find out, there isn't much to do at all beside placing your cosmoids into different spots and moving them around.

You can do that by click on the orange spots and selecting pressing one of the 6 buttons. Once the Cosmoids are weak with the red bar you can click on them to "Capture" them. Also if you hover your mouse towards the bottom of the prototype you can full screen the game to get a better view of the characters.



So we have the most basic idea of our game here, it may not look like much but a lot of thought went into everything you see there. It's pretty mind blogging to see the big AAA games out there when you think about every little decisions they have to make. Everything you see in a game or a movie was something somebody thought about and wanted to be there. Nothing is be chance.

An example of this is when I was doing the new tower positioning system. Normally you place a cosmoids in a spot, the avatar walks there and places it. If you select the same cosmoid for another spot then that cosmoid will walk to that spot. Seems pretty simple right?

Well then you run into odd scenarios, what if we are trying to place a Cosmoid in a spot where another Cosmoid is already there, what if we assign two cosmoids to the same empty spot? All these combinations must be thought about and handled in the programming. As you play the prototype, try these different scenarios and see what kind of solutions I came up with.

This is something you can also do in any game you play, as you play try different things and keep in mind that a designer had to think about and make decisions as to what should happen in that scenario.

So now that the prototype is done, we clearly see that there are many thing that are still missing. So we will now start the Prototype version 2, for version 2 I will be focusing more on the User Interface, the menus for capturing Cosmoids, for leveling up, for seeing when the next wave of enemies will come. Over the years I have always proclaimed that I hated working on the UI but it is so vital for games because it shows the correct information to the player. It is a fine balance between showing the right information and not having too much on the screen.

You will also notice that I have started to add design task as well as art task to the list. When you develop you need to assign time into design. I imagine in bigger companies you would have a person assigned for design and a different one for programming, in our case I'm handling both. Next week I will talk about the changes I have for level up and experience and how they will be different from the PTD series.

Prototype v2 Task:

  • Design - How will leveling up and experience work? (100% Completed)
  • Programming - Scrolling the map (30% See next blog post)
  • Design - Incoming Wave Alert System (See next blog post)
  • Design - How much enemy unit information will you have in level? Before the level? (See next blog post)
  • Art - Incoming Wave Alert Icon Placeholder Graphic (See next blog post)
  • Art - Unit UI Graphics Used for buttons or menus (See next blog post)
  • Programming - Incoming Wave Alert Location Tracking (See next blog post)
  • Programming - Incoming Wave Alert UI Popup and Confirmation (See next blog post)
  • Design - How to view friendly unit information? leveling up? targeting options? (See next blog post)
As I work on these task I will update the blog, as always play the prototype, play with the positioning system and tell me what you like about it, and what you don't like about it, also how would you improve it!

Thanks for reading and see you next week!

Saturday, June 2, 2018

Path to Prototype: Changing it up

Hi again!

Welcome to the Cosmoids TD weekly update. Last week we talked about creating a game and how you should create a prototype to test out your ideas for the game.

This past week I've been chopping away at the different task I had set up for our first prototype and while I didn't get to finish the whole list I was happy with my progress.

It's been my experience when developing games that momentum is your biggest friend. Even if you can't spend that much time working on something just by getting even the simplest of task done can fuel you to complete the next one and then the next one.

Another thing I have learned is that you can't be hard on yourself when you don't complete all your task or when you don't even get any done at all. I believe you should be satisfied with what you could get done or couldn't get done, however, you should learn from your experiences.

Most of the task for the Prototype are done! Here is a 3D view of the game so far.

For example, if I'm not happy that I couldn't finish my task instead of being mad at myself or feeling guilty/disappointed I should look at what were the things that held me back. Did I end up playing video games or watching Twitch streams instead of working? If that is the case then you have to be conscious of your decisions and really ask yourself do I want to entertain myself or do I want to develop a game. So the next time you face the same decision you should go back and think of which outcome would make you happier.

The other case is you are doing something of equal value. So for example if I wasn't able to get the task done because I was spending time helping my wife around the house. Then I  should value that time with her and know that it was not a waste.

So back to Cosmoids TD. Some people have asked me if the game is going to be similar to the PTD series and the answer is yes! It will be very similar but as I have looked at the prototype I've been getting the new ideas for how to give the game an extra layer of gameplay/strategy.

The first of such ideas is that in PTD you can place and move your Tower Units instantly. This is of course a very convenient mechanic. In most Tower Defense game putting or moving a unit in the map often comes at a cost and that is something I wanted to explore in Cosmoids.

So  as you can see in the GIF below (kinda hard to see) there is a human avatar in the level and when you want to place a cosmoid on a spot your avatar has to move to that spot before your cosmoids will be active on the level.

New Mechanic: Adding/moving towers is no longer instant.
 The same thing will happen if you want to move a unit from one spot to another. This adds an extra layer of strategy that I can play with when designing levels. Also the speed of your avatar and the speed of your cosmoids will matter. For example some Cosmoids may be faster and so they can move from one spot to another quickly. While there may be some slow Cosmoids that take longer to move from spot to spot.

If I wanted to take it farther then the terrain in the map may affect the speed in which units can move, or even have terrain that only certain cosmoids can travel.

It really opens up some fun opportunities that I hope to explore.

So I only have a few more task left for the first prototype, after that I will start planning for the next one.

Prototype v1 Task:
  • Be able to change a unit's spot on the map (100% Completed)
  • Be able to swap two units from one spot to another (100% Completed)
  • Be able to capture a weak enemy unit (100% Completed)
Prototype v2 Task:
  • To be determined
As I work on the game I will update this page, on my next blog post I talk about more changes from PTD as well as what to do after your first Prototype.

As always, let me know what you think in the comments below!

Saturday, May 13, 2017

New changes to Elemental Pokemon

Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

Hey everyone, it's been a while since I did a new blog post but I really wanted to talk about the changes I did for Elemental Pokemon for this new update.

Since PTD3 came out there has been a lot of confusion around Elemental Pokemon and how they work. They way they previously worked (prior to version 1.19) is that the pokemon would lose its type and become the type of the elemental. With this new change the pokemon will keep its typing but instead add the new elemental type.

Here you can see a Water elemental Geodudce now has three types instead of just being Water
Elementals will now gain a type instead of replacing them.
A cool addition, and something that was suggested on twitter, is that if a pokemon gains an elemental type that it already has that it should power up that type even more. So it will work that way!

Here we have a Water Elemental Seaking, you will notice its type is Water/Water. What this means is that it will get double Stab power increase on its water type attacks!

Water elemental water pokemon will get double the STAB power up from Water attacks!

Along with this change, an elemental pokemon's attacks will no longer get turned into the elemental type. Instead elemental pokemon will be able to learn/relearn moves related to that type.

Here you can see that this Geodude can relearn a number of Water attacks.
Elemental pokemon can now learn/relearn elemental moves.

As you level your pokemon the number of elemental attacks they can learn increases. All the way up to 100. Also some elemental types, like Normal Type, can relearn more moves in general than other types.

That's all I have for the new elemental changes. As always let me know what you think in the comments below. Happy training!

Monday, March 30, 2015

Champions TD is evolving! Trainer VS: Picking your avatar, wins streak!

Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

Welcome to the Sam and Dan Games Developer Blog!

PTD2 Trainer Pass! Get it today!

A great way to support us while getting amazing rewards!

So let's talk about what you get:
  • Increased chance for Shiny/Shadow pokemon to appear in the wild
  • No ads while you play the game
  • Get a copy of shiny giveaway pokemon automatically every week
  • Faster Breeding - Breed with only one visit instead of 2, essentially breed something everyday!
  • Faster Leveling - Get twice the experience on every battle!
  • Giveaways for pass holders only
You get all of this for only $1.99! One time payment! Get it today!

Champions TD is evolving!
These past few weeks I've been really thinking about what Champions TD is becoming and where it is headed. Game Design is such that it is an evolving living thing. Game change direction all the time. Mostly in secret where only developers see but here at Sam and Dan Games we try to be really open about our process so that you are involved in it.

Also I'm looking at how the game performs in different platforms. We want to release the game for mobile devices and so the performance of the game is important.

In an effort to really focus the game and give more meaning to individual units the game will have some big changes.

  • New Valor System (Unit Upgrade system) - This Valor system will work like the resources in most Tower Defense game. You start off with some amount of Valor each level and you use it to temporarily upgrade units for that level. As you defeat enemies you will earn more Valor that you can use to further level up your units. Very similar to how you would upgrade a "tower" in most tower defense games.
  • Only 5 units can be used on a level - Similar to PTD1 and 2 you will only be able to bring in a certain amount of units to a level. This is to increase the strategy involved in who you bring, make each unit much more important and to make performance much better.
  • Tent will only hold one unit/levels will have more tents - Each tent will only hold one unit and so you will usually have 5 tents each level.
  • You will only have 1 of each class of unit (but can keep the ones you have!) - You will no longer be able to get an infinite amount of Bandits, you will only unlock one unit as you play the levels. For example you can have multiple healers but only one timothy or only one Cave Mystic. In the future I will add different types of healers that you will be able to use. Including some hybrids. After some thought and your feedback I think it will be okay to still have some units be able to be recruited more than once. Thanks for the feedback!
  • Player Activated Moves - Some units will have attacks that will be player activated and aimed. An example is the Yeti's Avalanche move.
  • More Skin Selections when creating your character - Finally got around to adding more skin variations for your character.
Due to all these changes most levels will change. You will be able to keep your units and the items you have collected so far.

Trainer VS: Picking your avatar, win streaks!
For Trainer VS I will be adding the ability to pick from avatars that you have unlocked, I will also add a new win streak mechanic. Win a number of fights before losing 3 times. If you lose 3 times then the win amount resets and you start over. If reach the goal then you will win new TMs for your account.

Weekly Progress

Champs TD - Evolving

  • Valor System (0%)
  • Only 5 Units per level (0%)
  • Tent will only hold 1 unit (0%)
  • Only 1 of each unit/Unlock units by beating levels (0%)
  • Player Activated Moves (0%)
  • New starting levels to unlock units and better tutorial (0%)
  • New Graphics for menus and UI components (50%)
  • More Skin Variations when creating your character (100%)
  • More Hair Colors for the existing styles (100%)
  • Human characters will now have a shirt on when you remove their chest piece (100%)
PTD 2 - Trainer VS Moved to next blog

  • Pick your avatar (0%)
  • See more opponent info (0%) - See their wins and their trainer ID
  • Win Streak Mechanic (0%)
  • Win Streak TM Rewards (0%)
That's what I'm working on this week if you have any questions or comments please please please contact me by email, twitter or in the blog comments. Thanks!

Wednesday, March 18, 2015

Still getting it done! Champions TD game fixes!

Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

Welcome to the Sam and Dan Games Developer Blog!

PTD2 Trainer Pass! Get it today!

A great way to support us while getting amazing rewards!

So let's talk about what you get:
  • Increased chance for Shiny/Shadow pokemon to appear in the wild
  • No ads while you play the game
  • Get a copy of shiny giveaway pokemon automatically every week
  • Faster Breeding - Breed with only one visit instead of 2, essentially breed something everyday!
  • Faster Leveling - Get twice the experience on every battle!
  • Giveaways for pass holders only
You get all of this for only $1.99! One time payment! Get it today!

Auction House and Champions Item Variety

Game Fixes
Thanks to some great fans (who am I kidding you are all great!) we've managed to find some pesky bugs that I want to fix plus some changes to some abilities for units.

Drag Flag Colors - Right now you always see a blue flag when you drag a tent flag. I'm making it so it will show the proper color and remove the massive confusion this causes.

Summoned Units Not Taking Level Lives - The Lacky that the Bandit Boss summons is very weak and so he dies pretty quickly. This change makes it so you won't lose a level life when a summoned minnion like the lacky dies.

Changing attacks to be more viable for player - When I design enemies I make sure their attacks are appropriately strong but slow enough to give you time to dodge the attack. Once you recruit an enemy their attack becomes part of your arsenal, and while very strong they are too slow for actual play and so I will make these slow attacks be faster but only when you play the unit, the enemies themselves will still have their version.

There are other changes that will happen but these are the ones that I'm focused on this week along with the Auction House and Item Variety.

Weekly Progress

Champions TD - Item Variety and Auction House  Released!


Same item but different stats under the new item variety system
  • Game Fixes (100%)
    • Drag Flag Colors (100%)
    • Summoned Units Not Taking Level Lives (100%)
    • Changing Attacks to be more viable for player minions (100%)
  • Item Variety (100%)
    • Creating Item Level System (100%)
      • Prefixes (100%)
    • Dealing with current gear (100%)
    • Apply to Auction House (100%)
    • Made Selling prices consistent based on item rating (100%)
    • Item comparison screen will now compare the item's rating to each other (100%)
  • Auction House (100%)
    • Add Check Sum for sending and receiving (100%)
    • Money Text Stuff (100%)
    • Others (100%)
      • Transferring Items/Currency over to Auction Box and back to account (100%)
        • Creating Auctions from Game (100%)
        • Sending Money from Game (100%)
        • Receive Items and Money from Auction House Storage (100%)
    That's what we have for this week, as always, let me know what you think!

    Tuesday, March 3, 2015

    Gym Challenge Heats Up! VS Blaine enter the battle! Auction House progress!

    Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

    Welcome to the Sam and Dan Games Developer Blog!

    PTD2 Trainer Pass! Get it today!

    A great way to support us while getting amazing rewards!

    So let's talk about what you get:
    • Increased chance for Shiny/Shadow pokemon to appear in the wild
    • No ads while you play the game
    • Get a copy of shiny giveaway pokemon automatically every week
    • Faster Breeding - Breed with only one visit instead of 2, essentially breed something everyday!
    • Faster Leveling - Get twice the experience on every battle!
    • Giveaways for pass holders only
    You get all of this for only $1.99! One time payment! Get it today!

    Gym Challenge Heats up! VS Blaine enters the battle!
    Late last week I got some great ideas for how I would do the Blaine battle for the Gym Challenge. I've been watching a lot of World of Warcraft on Twitch (while I work), especially guilds trying to beat Mythic Blackrock Foundry (the latest raid dungeon in World of Warcraft). So I think this battle is very influenced by different MMO bosses that I've seen lately. I hope you guys will enjoy! I'll try to make it pretty challenging without making it feel unfair. That is the ultimate goal for game development. I've also added a new poll so that you can vote on what reward you will want for the gym.
    Blaine - Cinnabar Gym Leader

    Auction House Progress
    The Auction House is still in progress, it is slow and steady but things are coming together, I didn't think it would be fair for you guys that I spent another whole week just on it so I'm also doing the gym challenge for PTD2. I'm very excited for the auction house, it won't be super pretty at first but it will be functional.
    Work in progress

    Weekly Progress

    Pokemon Tower Defense 2 - VS Blaine Released!
    • Background Graphic (100%)
    • Level Layout (100%)
    • Blaine Graphic (100%)
    • Level Menu Setup (100%)
    • Oak's Helpful dialog (100%)
    • New Boss Attacks (100%)
      • Molten Rock Throw (100%) - User focuses on a target for a while then throws a Molten Rock at their last location. The rock hits and creates a lava puddle around the location. The less damage the user has the more molten rocks it will throw at more targets.
    • Level Waves (100%)
    • Mega Evolutions Pokemon (100%) 
      • Graphics (100%)
      • Stats (100%)
      • New Item (100%)
      • Server Code (100%)
    • Made Legendary Dogs less likely (but still pretty available) to show up once you beat the game (100%)
      Champions TD Auction House Moved to Next Week
      • Log In (100%)
      • Creating/Changing your Auction House Nickname (100%) - This shows up in your auctions and bids.
      • Pagination for certain pages (100%)
      • Creating an Auction (100%)
      • Ending Auctions (100%) - this happens as needed
        • Sending notifications (100%)
        • Sending Items (100%)
        • Sending Money (100%)
      • Bidding/Buying on Auction (100%)
        • Buyout (100%)
        • Bidding (100%)
        • Return Money to person that was outbid (100%)
        • Send Notification to person who had bid on item (100%)
        • Return Money to person that was outbid when somebody else buys out the auction (100%)
        • Send notification of a successful auction to auction owner (100%)
        • Send money to auction owner after buyout (100%)
        • Don't Allow bidding or buyout on your own auctions (100%)
        • Don't Allow bidding if you are the highest bidder (100%)
      • Removing an Auction (100%)
        • Most things (100%)
        • Sending a notification to person that was bidding (100%)
        • Returning money to whoever bid (100%)
      • Auction Notifications System (100%) - You will get messages on the outcome of your bids and auctions in the Auction House Website.
        • See all notifications page (100%)
        • Removing Old Notifications (100%)
        • Delete All (100%)
        • Other Stuff (100%)
      • Sell Storage Items (100%)
      • Searching for an Auction (100%) - more searching options will be added in the near future.
      • Game Change (100%) - Trogg Leather will now be called Cave Leather.
      Have any questions, idea, feedback? Let me know in the comments below or on twitter! Thanks!

      Wednesday, February 25, 2015

      Let's Get it Done: Champions TD Auction House v1!

      Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

      Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

      Welcome to the Sam and Dan Games Developer Blog!

      PTD2 Trainer Pass! Get it today!

      A great way to support us while getting amazing rewards!

      So let's talk about what you get:
      • Increased chance for Shiny/Shadow pokemon to appear in the wild
      • No ads while you play the game
      • Get a copy of shiny giveaway pokemon automatically every week
      • Faster Breeding - Breed with only one visit instead of 2, essentially breed something everyday!
      • Faster Leveling - Get twice the experience on every battle!
      • Giveaways for pass holders only
      You get all of this for only $1.99! One time payment! Get it today!

      Let's Get it Done: Champions TD Auction House v1!
      It's that time of the month again when things take longer to make that usual and so we need to have a laser focus to finish them. In using the fabulous Flox Game Service and it really is great! It is however a big departure from what I was doing in PTD and so to create this Auction House I have to come up with new ways of doing things. I do love solving these problems, they are like puzzles for me but they do require much time be spent on them to solve properly. I'm also trying to prevent certain exploits to work in the game so more time is needed.

      In the end it will be worth it as you will be able to have this great service that will help keep us making great games for all of you.

      Weekly Progress

      Champions TD Auction House Postponed
      • Log In (100%)
      • Creating/Changing your Auction House Nickname (100%) - This shows up in your auctions and bids.
      • Pagination for certain pages (100%)
      • Security Stuff (70%)
      • Transferring Items/Currency over to Auction Box and back to account (50%)
      • Creating an Auction (50%)
      • Bidding on Auction (0%)
      • Removing an Auction (50%)
      • Auction Notifications System (50%) - You will get messages on the outcome of your bids and auctions in the Auction House Website.
      • Searching for an Auction (100%) - more searching options will be added in the near future.
      • Game Change (100%) - Trogg Leather will now be called Cave Leather.
      Have any questions, idea, feedback? Let me know in the comments below or on twitter! Thanks!

      Monday, January 26, 2015

      Extra Polishing Week! Map comes to PTD2, Login Feature for Champions!

      Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

      Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

      Welcome to the Sam and Dan Games Developer Blog!

      PTD2 Trainer Pass! Get it today!

      A great way to support us while getting amazing rewards!

      So let's talk about what you get:
      • Increased chance for Shiny/Shadow pokemon to appear in the wild
      • No ads while you play the game
      • Get a copy of shiny giveaway pokemon automatically every week
      • Faster Breeding - Breed with only one visit instead of 2, essentially breed something everyday!
      • Faster Leveling - Get twice the experience on every battle!
      • Giveaways for pass holders only
      You get all of this for only $1.99! One time payment! Get it today!

      You decide what happens!
      After the next level of Champions you will face a boss. I wanted to involve you guys and gals in shaping the story of the game. You will fight the boss and bring it down to 0 health and earn loot but it is up to you to vote whether you really defeated the boss for good or if it comes back and chases you out of its cave! This will definitely change the story after that event so choose wisely!

      Extra Polishing Week!
      Every once in a while, when developing games, you need to stop adding new content and polish what you have so far. This is one of those times.

      For PTD2 I've been wanting to add a Map to the game for a long time. Also if I want to add the Fly feature we needed some kind of map for selecting where you want to go. It can also tell players just starting or players that haven't finished the story where to go to continue it. I've heard of some players simply not knowing where to go. So this should help. Along with that I've been getting a lot of request for letting the player pick which invasion they are currently facing and so this week I will do just that. Also to go back to Johto pokemon if desired.

      For Champions TD, I hope to add the Login feature this week. Many have reported not being able to save their progress due to their browsers being set for not storing data. I'll be using Flox as my backend. It runs on the cloud so there shouldn't be many problems too many people trying to save, so it should be  WAYYYY smoother than PTD ever was. It cost money to get this service running but I know it is worth it for you guys and gals to have it for free. Along with that I've been meaning to have unique colors for item icons so you can tell right away which item is what or at the very least know that two items are not the same without having to check their stats. I have other things on my list also that I'll add if I get to finish these with time left.

      There were a few bugs in the last release for Champions that I'm fixing sooner than that other update. See below for more info.

      Weekly Progress

      Champions TD v0.05 - Login Feature and polish! - Released!
      • Cloud Saves by log in in (100%) - need to create a new account and your email must be valid. (Don't worry no spam will be sent to your email.)
      • Different Item Icons for items to be able to easily tell them apart (100%)
      • Game Loader (100%)- Easier way to make sure the latest version loads without having to refresh browser
      • Recruit Expanded (100%) - Be able to recruit any previous level's recruits in your current level. So if you play level 2 you get to recruit level 1 + 2. If you play level 3 you get to recruit level 3 + 2 + 1. That way you don't have to go back to a level just to recruit. Later on I will add recruiting to the map menu.
      • Longer levels (level 1 only for now more in coming weeks) (100%) - levels will have more waves, giving you more chance to get the gear you need without having to restart the level.
      • Better loot system (100%) - having an ever increasing chance to get loot in a level. Certain units now always drop loot, or have a higher chance to their specific drop loot. Certain units have an increased chance to make general loot drop.
      • All Tents in Level 2 now have 5 spots available (100%) - In hindsight you need everything you can get.
      Champions TD v0.04.1 - Bug Fixes - Released!
      • Dark Urn added to the normal loot table (100%)
      • Reduce the amount of boar ribs required for bear and brute (100%)
      • Fix a bug with Brutes/Hunters stopping and not moving (100%)
      • Lower the amount of strength enemy Brutes have (100%)
      • Fixed a bug with wrong unit graphic showing up on the equip screen (100%)
      • Bandit Boss's lacky will no longer be able to receive experience points (100%)
      PTD2 v1.81  - Map Feature and Pick your Invasion - Released!
      • Map Feature (0%) Moved to later update- A map that will tell you where to go next for players that haven't beaten the story mode. Later on it will also work with Fly to move around the map faster.
      • Pick your Invasion (100%) - Be able to change which invasion you face or return it back to Johto.
        So that's what we are working on this week, got any ideas or feedback for this week's update let me know!

        Monday, January 19, 2015

        New Champions TD Level, You decide what happens! and the Sinnoh Invasion!

        Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

        Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

        Welcome to the Sam and Dan Games Developer Blog!

        PTD2 Trainer Pass! Get it today!

        A great way to support us while getting amazing rewards!

        So let's talk about what you get:
        • Increased chance for Shiny/Shadow pokemon to appear in the wild
        • No ads while you play the game
        • Get a copy of shiny giveaway pokemon automatically every week
        • Faster Breeding - Breed with only one visit instead of 2, essentially breed something everyday!
        • Faster Leveling - Get twice the experience on every battle!
        • Giveaways for pass holders only
        You get all of this for only $1.99! One time payment! Get it today!

        Sinnoh Invasion - Released!
        This week we will get the Sinnoh Invasion! Just like the Hoenn invasion it will be unlocked after you beat the game. Unlike the Hoenn invasion this invasion will only be active on certain days of the week. Then each invasion will cycle weekly. There will be many new pokemon to catch so look forward to that!

        New Champions TD Level - Released!
        A new level will also come out this week for Champions TD, that means more units to recruit, more loot and new challenges. This level will also have a new story companion (like timothy). Her code name right now is the Liar Mage. I hope you are all looking forward to it.

        New Level Layout: The Cave

        You decide what happens! Player Poll (Vote Above)
        After the next level of Champions you will face a boss. I wanted to involve you guys and gals in shaping the story of the game. You will fight the boss and bring it down to 0 health and earn loot but it is up to you to vote whether you really defeated the boss for good or if it comes back and chases you out of its cave! This will definitely change the story after that event so choose wisely!

        Weekly Progress

        PTD2 v1.80  - Sinnoh Invasion - Released!
        • Pokemon Spawns around the map (100%) - Assigning pokemon to each map loosely based on the generation they belong to.
        • Add Moss Rock and Ice Rock Evolution to certain spots (100%)
        • New Pokemons (100%)
          • Graphics and Stats (100%) -Bidoof, Bibarel, Kricketot, Kriketune, Burmy, Wormadam, Mothim, Cherubi, Cherrim, Shellos, Gastrodon, Drifloon, Drifblim, Glameow, Purugly, Bronzor, Bronzong, Chatot, Carnivine, Finneon, Lumineon, Leafeon
          • Evolution methods (100%)
          • Add to Breeding Center (100%)
          • Add to Trading Center (100%)
          • New Attacks (100%)
            • Chatter (100%)
          • New Abilities (100%)
            • Flower Gift (100%)
            • Flare Boost (100%)
            • Heatproof (100%)
        Champions TD v0.04 - New Level - Released!
        • Be able to skip a cutscene after you have seen it and haven't beaten that level (100%)
        • Map (100%)
        • Cutscenes (100%)
        • New Units (100%)
          • Graphics (100%)
          • Equipment (100%)
          • Attacks (100%)
        • Waves (100%)
        • Loot Drops (100%)
        So that's what we are working on this week, got any ideas or feedback for this week's update let me know!

        Monday, December 22, 2014

        2015 Roadmap - What's next?

        Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

        Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

        Welcome to the Sam and Dan Games Developer Blog!

        Trainer Pass! Get it today!

        A great way to support us while getting amazing rewards!

        So let's talk about what you get:
        • Increased chance for Shiny/Shadow pokemon to appear in the wild
        • No ads while you play the game
        • Get a copy of shiny giveaway pokemon automatically every week
        • Faster Breeding - Breed with only one visit instead of 2, essentially breed something everyday!
        • Faster Leveling - Get twice the experience on every battle!
        • Giveaways for pass holders only
        You get all of this for only $1.99! One time payment! Get it today!

        2015 Roadmap - What's Next?

        Hi guys/gals with 2015 right around the corner I wanted to talk about our goals for 2015. I really think 2015 is going to be an amazing year for us. I'm really excited about our journey together. So I will talk about what I have in mind for PTD2 and Champions TD and even other projects beyond that.

        What's Next for PTD2? (and PTD1)


        Pokemon Tower Defense 2 story is done but there is still some content I want to add. Along with the Hoen Invasion you can expect an invasion day for each generation (including the first generation) along with a day that the map will have the normal Gen 2 pokemon that are supposed to be there. The Gym Challenges will still be coming out also. Something I've been wanting to add also is a map and the ability to fly to different locations for quick travel. The Iphone/Ipad version of PTD2 is also something I want to get done. Lastly I want to make an offline version of both ptd1 and ptd2. So if for any reason our servers can't survive any longer the game will still be available for all to play. (PTD2 having all generation is also good if trading is not available.) 

        As far as making a PTD3, I've really wanted to make an original game for years now but unfortunately things have never worked out due to a lot of reasons. Now with Champions TD I'm finally making that step. Perhaps in the future there might be a chance to do another pokemon game but Champions TD will definitely come first.

        What's Next for Champions TD?


        Champions TD just come out! Play it by clicking here if you haven't played it yet and let me know what you think. In the coming year we will be adding many new levels, new loot, new bosses, new units to recruit, just new new new. I'm very excited about this game and I hope you will like it as much or even more than I do! Since this game is more unique we might have biweekly and some weekly updates to it. I also want to put it on steam, apple and android app stores. I just want as many people to enjoy it.

        My thoughts right now is that the game will be free. There will be somethings you can buy but you will never have to pay to win. I want to get the auction house started soon but with so few items there isn't much of a reason yet. The next level will bring in more items and weapons so after a few more items an auction house will make sense.

        I'll mainly be focusing on Champions but I haven't forgotten about Cosmoids. Originally I wanted to make Cosmoids TD right away but in Game Development things change very rapidly and you have to be able to adjust. My goal is to make a Cosmoids game in the next few years. I might not be a Tower Defense game but I promise you it will be great. Again Champions is my focus so I might not talk much about cosmoids. I do think it will be cool to see some cosmoids in Champions TD. So I might add some of them for fun into the game.

        Weekly Progress

        PTD2 v1.78.3 Mystery Gift Druddigon and Hall of Fame Reward Virizion Released!
        • Fixed Stats on Durant and Shaymin
        • Drastically incrased the levels of pokemon of the Hoen Invasion on Icy Path and Route 45
        Champions TD next update - New Level - Meet the Hunter - Released!

        PTD2 v1.78.2 Mystery Gift Durant and Hall of Fame Reward Terrakion Released!

        PTD2 v1.78.1 Mystery Gift Maractus and Hall of Fame Reward Cobalion Released!

        I'm very blessed to have all of you enjoying my games, let me know what you think! Sam out.

        Thursday, August 7, 2014

        Presenting Champions TD Alpha!

        Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

        Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

        Welcome to the Sam and Dan Games Developer Blog!

        Presenting Champions TD
        After about a month of work we are finally ready to present our next game in the making. Hero TD has evolved into Champions TD. Below is a clip of  a live stream that I did that explains part of the game.


        You can play this very same build on this blog right now. Just click on the Champions TD Alpha tab at the top of the blog.

        I encourage you guys to play around with it. Right now you can't do much, you can't lose or win.
        Next week I will talk more what will happen next and how you guys and gals will be able to help shape the game going forward.

        Let me know what you think of the game in the comments below!

        PTD2 Continued
        PTD2 will still get weekly updates as I make a mystery gift every week. I still want to add a few more things like more HoF rewards among others things. So look forward to that!

        Weekly Progress

        PTD2 1.70.6 Mystery Gift and more HoF Rewards! Released!
        • Mystery Gift (100%) -Shroomish
          • Graphics (100%)
          • Stats (100%)
          • Evolutions (100%)
          • Add to Breeding Center (100%)
          • Add to Trading Center (100%)
          • Create Code Hunt (100%)
        • HoF Rewards (100%) - Regigigas
          • Graphics (100%)
          • Stats (100%)
          • New Ability (100%)
            • Slow Start (100%)
          • New Attack (100%)
            • Crush Grip (100%)
          • Add to Trading Center (100%)
          • Add to Reward Center (100%)
        PTD2 1.70.5 Mystery Gift and more HoF Rewards! Released!
        • Mystery Gift (100%) - Surskit
          • Graphics (100%)
          • Stats (100%)
          • Evolutions (100%)
          • Add to Breeding Center (100%)
          • Add to Trading Center (100%)
          • Create Code Hunt (100%)
        • HoF Rewards (100%) -Deoxys (Normal Form, he will transform to other forms later on)
          • Graphics (100%)
          • Stats (100%)
          • New Attack (100%)
            • Psycho Boost (100%)
          • Add to Trading Center (100%)
          • Add to Reward Center (100%)
        PTD2 1.70.4 Mystery Gift and more HoF Rewards! Released!
        • Mystery Gift (100%) - Wingull
          • Graphics (100%)
          • Stats (100%)
          • Evolutions (100%)
          • Add to Breeding Center (100%)
          • Add to Trading Center (100%)
          • Create Code Hunt (100%)
        • HoF Rewards (100%) -Kyogre and Groudon
          • Graphics (100%)
          • Stats (100%)
          • Add to Trading Center (100%)
          • Add to Reward Center (100%)
        PTD2 1.70.3 Mystery Gift, more HoF Rewards, and Bug Fix Released!
        • Mystery Gift (100%) - Zigzagoon
          • Graphics (100%)
          • Stats (100%)
          • Evolutions (100%)
          • Add to Breeding Center (100%)
          • Add to Trading Center (100%)
          • Create Code Hunt (100%)
        • HoF Rewards (100%) - Latias and Latios
          • Graphics (100%)
          • Stats (100%)
          • New Attacks (100%)
            • Luster Purge (100%)
            • Mist Ball (100%)
          • Add to Trading Center (100%)
          • Add to Reward Center (100%)
        • Bug Fix (100%) - Budew should evolve correctly during the day when holding a Friendship doll and leveling up.

        Wednesday, May 14, 2014

        The final stretch! Round 3 and beyond!

        Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

        Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

        Welcome to the Sam and Dan Games Developer Blog!

        Sam and Dan Games: Fundraiser! Phase 4



        Help us keep making games and earn awesome prizes like Shiny Rayquaza, Cosmoid Starters for PTD 2, Shiny Heatran and Shiny Pokemon X and Y Legendaries!  

        Our Goal: $50,000

        The final stretch! Round 3...
        So my original estimates were off. It will take longer to finish up the story in PTD2. This is mainly due to really trying to put everything I can into these last few fights. I could have made them pretty typical without adding any new enemy attacks and just give everything protect + a lot of HP and speed but I really wanted to end the game with a bang. One of my regrets with PTD1 was that I had to cut out a lot of ideas because I tried to stick to the 1 week limit for creating a level. For these last few fights I want to take my time and get them right. With Round 2 I made it a bit too easy and so I had to reword it a few times (countless times just me testing it) and I also reworked some moves that seemed to be way too good at the time.

        ..and beyond!
        After PTD2 I plan to work on a small game about Dinosaurs Heroes! It's a really small game so once PTD2 is finished I hope to start talking more about it and we can start working on it together as a community. I really value what you guys think and I think together we can make it a pretty fun game. So I'm looking forward to that.

        Weekly Progress

        PTD2 1.70.2 - Easier World Tournament and More Hall of Fame Rewards! Released!
        • Remove requirements from World Tournament fights and allow items (100%)
        • New Hall of Fame Rewards (100%) - Regirock, Regice, Registeel
          • Graphics (100%)
          • Stats (100%)
          • Add to Trading Center (100%)
          • Add to Hall of Fame Rewards page (100%)
          • Deevolution Ray - A new Pokecenter Website feature. It can turn your pokemon back to its first stage and bring it back to level 1. It also remove the Hall of Fame Ribbon from your pokemon. Making filling up your Hall of Fame easier than ever!
          • Your pokemon will now lose its Hall of Fame Ribbon when it evolves.
          • Bug (100%) - Bug with your female pokemon passing along its HoF Ribbon to the male when you breed.
          PTD2 1.70.1 Mystery Gift - Lotad Released!
          • Graphics (100%)
          • Stats (100%)
          • Evolutions (100%)
          • Add to Breeding Center (100%)
          • Add to Trading Center (100%)
          • Create Code Hunt (100%)
          PTD2 1.70 Legendary Collection, Hall of Fame, Pokedex Upgrade - Released!
          • Mystery Gift (100%) - Poochyena
            • Graphics (100%)
            • Stats (100%)
            • Evolutions (100%)
            • New Attack (100%)
              • Thief (100%)
            • Add to Breeding Center (100%)
            • Add to Trading Center (100%)
            • Create Code Hunt (100%)
          • Fixing your pokedex forgetting pokemon you caught but then traded (100%)
          • Your pokedex will now be properly shared between all 3 of your profiles (100%)
          • The Pokedex will now cover all 6 Gens (100%)
          • Register your Pokemon in the Hall of Fame after you have beaten the game and get Legendary Pokemon as rewards! (100%)
            • Note: You will have to have these pokemon in your profile to register them.
            • More Rewards coming soon!
              • Next up Lugia and Hooh!
                • Attacks: Aeroblast and Sacred Fire (100%)
          PTD2 1.69.1 Mystery Gift - Hawlucha Released!
          PTD2 1.69 Save the World - All hope is lost... is there a way to save the world? Released!
          • New Dialog (100%) - new dialog before the fight
          • New Cutscene (100%) - Cutscene after the fight
          • Battle Layout (100%) - The arena where you will fight
          • Battle Design (100%) - The way the battle will unfold has been decided.
          • Battle Waves (100%) - The actual waves for the fight.
          • Add Shiny Victini and Glaceon for people who converted their regular into shiny (100%)
          • Allow players to have pokemon higher than level 100 from trades before beating round 3 (100%)
          • Fixed Klefki's Shadow graphic (100%)
          • Shadow Mewtwo (Not Shadow Mewthree) will now display the correct graphic (100%)
              Thanks for all your support! As always let me know what you think!

              Wednesday, October 9, 2013

              New Server Setup, Working Behind the Scenes

              Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

              Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

              Welcome to the Sam and Dan Games Developer Blog!

              Sam and Dan Games: Fundraiser! Phase 3
              Help us keep making games and earn awesome prizes like Shiny Rayquaza, Cosmoid Starters for PTD 2 and Shiny Heatran!  
              Our Goal: $50,000

              New Server Setup
              We got the new server last week but this week it's all about setting it up. The process of setting it up starts with transferring all the files over to the new server. After that all the databases have to be recreated and all the data from the old database needs to be moved over to the new one. This means that there will be a day or a couple of days that the trading center will be down while I make all the transfers. This also means that I need to spend a large amount of time making sure everything is working as it should and so there won't be a big content update for ptd2 this week.

              Mystery Gift
              There will be a mystery gift and a giveaway as always. This week Flying won the poll and it looks like woobat and rufflet are winning so far Rufflet and Emolga won! Keep the votes coming!

              Working Behind the Scenes
              We got some fun Cosmoid related things coming in the horizon. The artists, Joel, Evan and Kevin, are all hard at work on different projects and I hope that soon enough we will start rolling out the first one of them. I hope that I can work hard and fast to bring you these things as soon as possible.

              Weekly Progress
                PTD2 Trading Center Update Completed!
                  • New Server Setup for Trading Center (100%)
                    • Transferring the php files (100%)
                      • PTD 2 Side (100%)  - 50 different pages
                      • PTD 1 Side (100%) - Over 50 different pages
                    • Your Trade Request Page will now be ordered by most request to least request (100%) - This will become active after the new server is set up.
                    • PTD2 - Pokemon will no longer evolve during trades if they are holding an Everstone (100%) - This will become active after the new server is set up.
                    • Accepting a trade offer will now put the Pokemon in your Pickup area instead of your profile (100%) - This will become active after the new server is set up.
                    • Seperated the 1-2 Cost Trainer Adoption pages into two pages (100%) - This will become active after the new server is set up.
                      • Optimizing the old files for better performance (100%)
                        • Reducing the amount of database calls on certain pages to increase performance (100%)
                        • PTD2 - Adding Transactions to Breeding, Trading, Adopting, etc (100%) - This will prevent pokemon from going missing after completing any of these task due to the server going down.
                      • Transferring Pokemon Center Database Data (100%)
                    PTD2 v1.55.2 Released!
                    • Mystery Gift (100%) - Rufflet and Emolga 
                      • Graphics (100%)
                      • Stats (100%)
                      • Evolutions (100%)
                      • New Abilities (100%)
                        • Motor Drive (100%)
                      • New Attacks (100%)
                        • Defog (100%)
                        • Volt Switch (100%)
                      • Add to Breeding Center (100%)
                      • Add to Trading Center (100%)
                    • Added Honchkrow to the Search Pages (100%)
                      That's what we have for you this week! Let me know what you want to see for next week update in the comments bellow or on twitter! Thanks!

                      Wednesday, September 11, 2013

                      Mission: SC 100

                      Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

                      Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

                      Welcome to the Sam and Dan Games Developer Blog!

                      Sam and Dan Games: Fundraiser! Phase 3
                      Help us keep making games and earn awesome prizes like Shiny Rayquaza and Shiny Heatran!  
                      Our Goal: $50,000

                      Mission: Soft Cap 100
                      This update the mission is very simple. Finish over 50 new moves to increase the soft cap to 100. This will mean that all your pokemon will learn all their moves once this is done. It also means every time I add a new pokemon I will have to add all their move set (if it is not in the game yet). The main reason I'm doing this is that this week I'm a little bit behind with doing the update so adding new moves is something I can manage in the shorter amount of time since it is not as complex as building new story and new pokemon, etc, etc. It will still take me a long time to make all the 50 moves so wish me the best!

                      Mystery Gift
                      Like every week we will have a mystery gift and a giveaway. Note: Mystery Gifts will no longer be shiny but you will still be able to get a shadow on Thursdays. Also all Giveaways will stay shiny (shadow on thursdays) For the time being getting pokemon that you wouldn't normally get for a while is a good reward. This week we have Water type as the winner. I added most of the water type pokemon with some few exceptions. Vote for which you want to win!

                      Weekly Progress

                      PTD2 v1.52.1 Released!
                      • Mystery Gift (100%)
                        • Graphics (100%)
                        • Stats (100%)
                        • Evolutions (100%)
                        • Add to Breeding Center (100%)
                        • Add to Trading Center (100%)
                      PTD2 v1.52 Released! (It says 1.51 but it's the correct one)
                        • Bug Fix - Wild Pineco will no longer have the move selfdestruct (100%)
                        • Bug Fix - Cofagrigus will now have it's own stats instead of the same as Yamask (100%)
                        • Rayquaza can now learn V-Create at level 100 (100%) - Based on a Japanese Giveaway
                          • Soft Cap to 100 (100%) - WOOOOHOOOOOOO!!!!!!
                            • 41 Crabhammer (100%)
                            • 41 Final Gambit (100%)
                            • 41 Dive (100%)
                            • 41 Sky Uppercut (100%)
                            • 41 Grudge (100%) - Increases your attacker's cooldown by 4.2 sec
                            • 42 Overheat (100%)
                            • 42 Role Play (100%)
                            • 43 Coil (100%)
                            • 43 Stored Power (100%)
                            • 43 After You (100%) - Decreases your whole party's total attack cooldown by 0.6 sec
                            • 44 Sludge Wave (100%)
                            • 45 Extrasensory (100%)
                            • 45 Wild Charge (100%)
                            • 45 Punishment (100%)
                            • 45 Fissure (100%)
                            • 46 Quiver Dance (100%)
                            • 46 Focus Punch (100%) - 1.2 sec cooldown will only work when the user has taken no damage.
                            • 46 Outrage (100%)
                            • 47 Wring Out (100%)
                            • 47 Muddy Water (100%)
                            • 47 Weather Ball (100%)
                            • 47 Leaf Storm (100%)
                            • 47 Hyper Beam (100%)
                            • 48 Meteor Mash (100%)
                            • 48 Wonder Room (100%)
                            • 48 Magic Room (100%)
                            • 49 Gunk Shot (100%)
                            • 49 Psycho Shift (100%)
                            • 49 Trump Card (100%)
                            • 49 Sky Drop (100%)
                            • 50 Fly (100%)
                            • 51 Energy Ball (100%)
                            • 51 Aura Sphere (100%)
                            • 51 Heat Wave (100%)
                            • 52 Shell Smash (100%)
                            • 53 Hurricane (100%)
                            • 53 Entrainment (100%)
                            • 53 Circle Throw (100%)
                            • 53 Mega Kick (100%)
                            • 54 Giga Impact (100%)
                            • 57 Night Daze (100%)
                            • 58 Eruption (100%)
                            • 59 Zap Cannon (100%)
                            • 70 Doom Desire (100%)
                            • 71 Morning Sun (100%)
                            • 96 Magma Storm (100%)
                            • 98 V-Create (100%)
                            • 99 Fusion Bolt (100%)
                            • 100 Fusion Flare (100%)
                            • 100 Psystrike (100%)
                          Lots of new attacks this week, which attack are you looking forward to the most? As always let me know what you think in the comments section, twitter, or email. Thanks!

                          Friday, August 16, 2013

                          Back in action! PTD2 update released!

                          Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

                          Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


                          Welcome to the Sam and Dan Games Developer Blog! Back in action!

                          Sam and Dan Games: Fundraiser! Phase 3
                          Help us keep making games and earn awesome prizes like Shiny Rayquaza and Shiny Heatran!  
                          Our Goal: $50,000

                          Back in Action!
                          It's good to be back! First I want to thank you all for all the kind words that you gave Zaira and I. We had a wonderful wedding and honeymoon. It was a much needed break from work. I'm fully refreshed and ready to make some content!

                          PTD2 Update 1.49 Released!
                          I just finished a new update it contains a lot of goodies for you guys and gals.

                          • Pokemon Size Adjustments - This was a long time coming. Usually I would resize pokemon manually and more or less estimate how big or small they should be. What I did was changed it so the sizes are automatically figured out using programming instead of me doing it manually. From 0 to 10 feet units will scale at a faster pace than from 10 or higher feet. If it all scales the same you end up with giant Steelix. So I used rattata to figure out 1 foot and your character represents 5 feet. Then I took my Steelix size and made that the measure for how the bigger pokemon should scale. The outcome is that sizes should be more consistent now. Some pokemon got smaller and some got bigger but should be accurate to the game.
                          • Soft Level Cap Increased to 36 - Added 11 new attacks to reach the 36 soft level cap. Please note that pokemon that can learn these attacks will be able to learn them even if they are learned at a higher level than the soft cap.
                            • X-Scissor, Megahorn, Shadow Claw, Flash Cannon, Dizzy Punch, Psycho Cut, Whirlpool, Stone Edge, Venoshock, Blaze Kick, and Sludge Bomb.
                          • The promised Giveaway Pokemon - This coming week I will be giving away Shiny Tepig, Gothita and Electrike.
                          • PTD1 to PTD2 Transfers - 15 new pokemon to transfer over! Go to the PTD1 Pokemon Center to transfer your pokemon from ptd1 to ptd2. Keep in mind you can't transfer them back to PTD1 once you transfer them over.
                            • Ponyta, Rapidash, Magnemite, Magneton, Farfetch'd, Doduo, Dodrio, Seel, Dewgong, Grimer, Muk, Shellder, Cloyster, Drowzee, and Hypno.
                          That's all I have for today, stay tuned for our next blog on Monday! As always let me know what you think!

                          Monday, March 4, 2013

                          The latest ptd2 update, the amazing breeder, story level and cosmoids UI and move types!

                          Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

                          Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

                          Welcome to the Sam & Dan Games Developer Blog! Another week of updates and long blog post! Woohoo!


                          Sam & Dan Games: Fundraiser! Phase 3
                          Help us keep making games and earn awesome prizes like Shiny Rayquaza!  
                          Our Goal: $50,000
                          Raised so far: $3,822.70
                          Percentage so far: 7.645%
                          Total Funders so far: 4,241
                          Last updated: 3/4/13 (3:51 PM EST)

                          Latest PTD2 Update
                          The last PTD2 update v1.36 and 1.36.1 brought a whole lot of new things. I want to quickly go over them. Last week we added 4 new families to transfer from PTD1 over to PTD2. The Pikachu, Sandshrew, Nidoran Female, and Nidoran Male families. A really great side effect of bringing over the Pikachu Family is that you can now breed Pikachus to get your very own Pichu! If you don't know how to transfer from PTD1 to PTD2 visit our FAQ page for more information. We also added 2 new evolution items. The Dusk Stone and the Reaper Cloth. These items will evolve the Ghost Pokemon we recently had for the mystery gift. Speaking of Mystery Gift we added the Steel pokemon week Shiny Aron as the Mystery Gift for this week. A new tradition I started is to give away the runner up from the Mystery Gift pool in a series of giveaways during the week. This week we gave out shiny Beldum. Today I will do another giveaway after 10PM Eastern Time for more Shiny Beldum so stay tuned on my twitter to find out when. Last but not least we increased the Soft Level Cap to 25! This added 37 new moves to the game that your pokemon can now relearn!

                          The Amazing Breeder, Rock Solid and Slice and Dice!
                          So the next update v1.37 will bring in more PTD1 to PTD2 transfers this time one of the most requested pokemon will show up. That pokemon is Ditto! The reason people want Ditto is that Ditto is able to breed with most pokemon especially those that don't have gender like Beldum and Golett. The other pokemon that I'm bringing over is the rock solid Onix and the slice and dicer Scyther! Why those two? Well I think you can figure that out. They both evolve by trading them with the item Metal Coat. Which means the Metal Coat will be available in the game. This time it will be different, instead of it just showing up in the item store you will have to find them hidden in the game then once you find the item, they will be unlocked to buy in the item store.

                          Story Level
                          I have been recently been focusing on  adding new pokemon to the game and adding new attacks. That is still my focus but I have to agree that it has been a while since we had some story action. This level will have the gang finally head over to the Ruins of Alph after your encounter with the Unown. What secrets will you discover and why where the Unown grabbing the stones away? Maybe we will find out!

                          Mystery Gift
                          Like every week we will have a Mystery Gift. So far it looks like Ice type is winning but let's see if somehow things change. Like last week we will also have the runner up pokemon giveaways. I'm aware that people that created multiple accounts can receive a giveaway pokemon for each account. I'm going to look into ways where I can limit that. Also I'll try to do the giveaways at different times so that people in different time zones can have a chance at getting them. Some have mentioned to have the giveaway available for a whole day but I think that will greatly reduce the value of the giveaway. Lastly some of you have mentioned adding the giveaways in the adoption center and I believe I will slowly add them starting this week with Luvdisc.

                          Cosmoids UI and Move Types
                          Didn't get a whole lot of work done on Cosmoids. The soft level cap increase took a lot longer than I expected so I didn't get that much time. This week I'm going to focus on smaller more specific goals so that I can tackle them much easier. A big thing about Cosmoids that we are planning to do is to only allow you to have one creature out at a time. Meaning you will always have your characters tower plus one creature. You can swap at any time to a different creature. So this week I will be setting up that functionality in the early alpha and seeing how it plays out. Sometimes when you are making games you really have to build your idea out before you can say for sure if it is good or not and I think this is one of those cases. The other thing I want to work on for Cosmoids this week is a new type of move type. This move type will have you dragging the attack to the spot you want the attack to happen. Your character will have an attack like this with a long cooldown.

                          Weekly Progress
                          Now that we have looked at what we will be working on this week, let's take a look at the specifics. I will be updating this during the week as I work on it all week.

                          Status: Not Working.

                          Cosmoids
                          • Swap Mechanic UI and Functionality (100%)
                          • New Move Type (0%) - Targeted move
                          PTD2 v1.37.1 Released!
                          • Mystery Gift (100%)
                          PTD2 v1.37 Released!
                          • PTD1 to PTD2 Transfers (100%)
                          • Story Level (100%)
                            • Intro (100%)
                            • Level Layout (100%)
                            • Waves (100%)
                            • Ending (100%)
                            • New Attack (100%) - Fireball
                            • New Enemy Pokemon (100%) 
                          • Made it easier for big pokemon to fit into spots that are close to other spots (100%)
                            • Fixed a bug that would not allow you to transform into an Unown either by Illusion, Transform or Imposter (100%)
                            • Metal Coat (100%) - You have to find the item in one of the maps before it is unlocked in the Pokemon Center's Item Store.
                            • Fix how Genderless is shown in game (100%) 
                            • Testing new attacks and abilities (100%)
                            • Ditto Breeding Rules (100%)
                            • New Pokemon (100%)
                              • Graphics (100%)
                              • New Abilities (100%)
                                • Thick Fat (100%)
                                • Oblivious (100%)
                                • Moody (100%)
                                • Technician (100%)
                                • Limber (100%)
                                • Impostor (100%)
                              • New Attacks (100%)
                                • Powder Snow (100%)
                                • Encore (100%)
                                • Ice Ball (100%)
                                • Body Slam (100%)
                                • Aurora Beam (100%)
                                • Vacuum Wave (100%)
                                • Bullet Punch (100%)
                                • Transform (100%) 
                              • Stats (100%)
                              • Evolutions (100%)
                              • Add to Trading Center (100%)
                              • Add to Breeding Center (100%)
                            That's what we have for you this week. As always let me know what you think in the comments below or toss me an email at sam@sndgames.com or if you want to message Dan email dan@sndgames.com!

                            Tuesday, November 13, 2012

                            SnD Weekly 11/13: Creature Universe Back to the basics, Webcomic, limited and more valuable Mystery Gift

                            Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

                            Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

                            Hello everyone,  pretty interesting week we had last week. By interesting I mean lacking in any updates. I must admit that I've had a rough last couple of weeks and the whole security update really took a lot out of me. After a few days of clearing my head and relaxing I'm ready to get back on the horse. In my days off I really had a chance to think about a couple of things.

                            Creature Universe TD - Back to the basics
                            Do people ever tell you something that triggers something else in your mind? This happens to me quite often. Many times your feedback and suggestions are triggers to other thoughts that help the game grow and evolve over time. In this case Joel, my brother, commented on PTD2 and how complex the game had gotten when compared to PTD1. PTD1 had the element of pick up and play just getting into the action. PTD2 appeals to me because I like to explore and walk around but this comes at a price of having a game that you sit down and play when you have more time. I felt that if I really want to bring CUTD to the mobile market and to save time in development that it would be best to remove the walking around part of the game and stick to a structure similar to PTD1. The focus will then be on making the levels, creatures, attacks, and abilities more interesting to play. Since we already have a Mystery Gift figured out this week the poll will be about which of the two different structures did you like best. PTD1 or PTD2?

                            Joel & Sam Make Comics
                            I mentioned Joel just a bit ago, he lives only about an hour away from my house so I see him three to four times a week. We talk a lot about projects, games, and movies. Every once in a while we talk about projects that we can work on together but with running Sam and Dan Games, plus school, plus life, my time is very short. With this project I help up with coming up with funny and interesting ideas for comics that cross over famous video games with famous movies. The first crossover is Hunger Games with Fruit Ninja, and Joel came up with Star Wars with Portal. Check them out and comment on the comic blog with what other crossovers you might want to see. http://joelsamcomic.blogspot.com/

                            More Limited and Valuable Mystery Gifts
                            Mystery Gifts are meant to reward players who are following along the development of our games. The first few Mystery Gifts have been regular versions of pokemon that won't show up for a while. These have value in that they won't be available for somebody that didn't get the Mystery Gift but they will be able to get them once the game reaches that stage pretty easily even thought it could be years before that happens. To further increase the value of Mystery Gift the next Mystery Gifts will be shiny version instead! The only major complaint that people have with Mystery Gifts is that since you can enter the code so much there is an over abundance of them. To counter this you will only be able to enter the code once for each account. You will get 3 pairs of male and female so if you wish to trade them later on you will have 2 extra pairs. After this the code will no longer work for your account and yes I know you can make more than one account and get more but I hope that the extra work involve will lower the amount that people get and thus reduce how many are out there and increase their rarity in the future.

                            Weekly Progress
                            For PTD2 I'm still working on the items from last week. During my break I remembered the things that I did wrong with PTD1 and the major one was rushing out content to get it out each week. I still like adding things to the game every week (I'm sure you guys wish there was new content every day!) but I want to make sure that what I make lives up to my expectations and a lot of time to get something out in by the deadline I have to cut things down. So what this means is we still get weekly updates but I will make sure that I get things up to the quality that I want to reach instead of rushing things to get them out on time.

                            Alpha v1.25: Released!
                            • Mystery Gift
                              • Graphics
                              • Stats
                              • New Attacks
                                • Charge
                              • Evolution Information
                              • Add To Trading Center
                              • Change In Game Mystery Gift Link
                              • Change Server Code - To give out the correct mystery gift and limit users that have already used it.
                            • Update Pokedex when you evolve a pokemon
                            • Properly align some pokemon when they are following behind you
                            • Better Map UI - Similar to the Battle UI, it shows time of day and your current money amount.
                            • Pokedex
                              • Implemented in-game
                              • Save and Load Pokedex Data
                            • Saving Pokemon's party and storage position
                            • Add a confirmation popup to the back button on story mode
                            • Check the Forgot Password pages for any errors
                            • Sponsor Versions of the game
                            • Daily Activities - The first activity is to trade with 10 different trainers in the PTD2 Trading Center. 
                              • Letting you buy adoption pokemon from ptd2 with Daily Coins 
                              • Creating Daily Activity page 
                              • Creating first daily activity 
                            • Pokemon Researcher
                            That's what we have for you this week, we are still working on all the funding prices and all of that so hopefully that will come out next week. We will really need you guys to chip in and help us continue making you great games. As always let me know what you think, I read all the comments posted on here, twitter and all emails. I don't have enough time to answer them all but I do read them.