Wednesday, March 18, 2015

Still getting it done! Champions TD game fixes!

Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

Welcome to the Sam and Dan Games Developer Blog!

PTD2 Trainer Pass! Get it today!

A great way to support us while getting amazing rewards!

So let's talk about what you get:
  • Increased chance for Shiny/Shadow pokemon to appear in the wild
  • No ads while you play the game
  • Get a copy of shiny giveaway pokemon automatically every week
  • Faster Breeding - Breed with only one visit instead of 2, essentially breed something everyday!
  • Faster Leveling - Get twice the experience on every battle!
  • Giveaways for pass holders only
You get all of this for only $1.99! One time payment! Get it today!

Auction House and Champions Item Variety

Game Fixes
Thanks to some great fans (who am I kidding you are all great!) we've managed to find some pesky bugs that I want to fix plus some changes to some abilities for units.

Drag Flag Colors - Right now you always see a blue flag when you drag a tent flag. I'm making it so it will show the proper color and remove the massive confusion this causes.

Summoned Units Not Taking Level Lives - The Lacky that the Bandit Boss summons is very weak and so he dies pretty quickly. This change makes it so you won't lose a level life when a summoned minnion like the lacky dies.

Changing attacks to be more viable for player - When I design enemies I make sure their attacks are appropriately strong but slow enough to give you time to dodge the attack. Once you recruit an enemy their attack becomes part of your arsenal, and while very strong they are too slow for actual play and so I will make these slow attacks be faster but only when you play the unit, the enemies themselves will still have their version.

There are other changes that will happen but these are the ones that I'm focused on this week along with the Auction House and Item Variety.

Weekly Progress

Champions TD - Item Variety and Auction House  Released!


Same item but different stats under the new item variety system
  • Game Fixes (100%)
    • Drag Flag Colors (100%)
    • Summoned Units Not Taking Level Lives (100%)
    • Changing Attacks to be more viable for player minions (100%)
  • Item Variety (100%)
    • Creating Item Level System (100%)
      • Prefixes (100%)
    • Dealing with current gear (100%)
    • Apply to Auction House (100%)
    • Made Selling prices consistent based on item rating (100%)
    • Item comparison screen will now compare the item's rating to each other (100%)
  • Auction House (100%)
    • Add Check Sum for sending and receiving (100%)
    • Money Text Stuff (100%)
    • Others (100%)
      • Transferring Items/Currency over to Auction Box and back to account (100%)
        • Creating Auctions from Game (100%)
        • Sending Money from Game (100%)
        • Receive Items and Money from Auction House Storage (100%)
    That's what we have for this week, as always, let me know what you think!

    No comments:

    Post a Comment