Showing posts with label story mode. Show all posts
Showing posts with label story mode. Show all posts

Monday, October 8, 2012

Weekly Progress 10/8: Night is coming, new Story Level, more 1v1 changes, Creature Universe Starter Evolutions Revealed!

Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

Welcome to another week of SnD Games! The place where sometimes things don't go as planned. Last week I set myself some pretty big goals, but like anything in life, things don't always pan out. No worries because now we have this week! PTD2 is very different from PTD1 on the outside but on the inside it is even more different. Even the Pokemon Center has a lot of new code and different setups than the PTD1 part. I didn't anticipate this so the Pokemon Center ended up taking most of my time last week. I don't really regret it because the results were great. I was also able to find and fix the worst of the bugs, the saving bug, and yesterday I found and fixed the not learning the moves correctly bug so all is well.

Night is coming
So this week we land right at Day and Night cycles, those will be pretty fun. The way I'm thinking about it now is that it will resemble something you might see in a Zelda game. While you are in a town/city time will stand still, but when you are in a route time will start to move. I will try it this way first and see how it turns out. How long each time cycle will last I haven't totally decided yet. I will play around with it as I make it to see what will feel better. A lot of game development is about feel. The better you are about picking out what feels right in other games the better your games will be.

Pokemon will despawn and spawn as time changes, and like the gamefreak games there will be different chances to catch pokemon at different times. Some, like hoothoot, will only show up at night.

 Along with Night and Day, Held Items will come out, I talked about them last week. Not much new to add there, other than I'm excited to see them finally in and I can't wait until the everstone is available.

New Story Level
A long with Day and Night there will be a new story level featuring the third trainer that we haven't seen from New Bark Town, Zai! She is also exploring Route 29 but she might have ran into some trouble.  

More 1v1 Changes
While 1v1 mode is looking a lot better a lot of people have brought something to my attention and I think I finally found a decent solution. (Thanks to an email I got recently (: ) 1v1 is all about the choices you make. While rare candy those let you choose which pokemon should level up I think there are betters ways of doing this. A good amount of people suggested instead I give out experience that you could hand out. Initially I was skeptical of this idea because it would be difficult for players to know how much to give to each pokemon. Then somebody emailed me that leveling up should just cost money and get more expensive the higher the level will be. This was also something I had thought about but it could bring about more grinding.
But there is a lot of good ideas in there that I want to use. I'll talk about the pros and cons about Rare Candies and I'll propose a new way of doing things. 
Rare Candies are:
  • Easy to understand and use.
  • Annoying to buy them then only use them on levels.
  • Since they level up anybody they are most effectively used to level up high level pokemon. In a way this restricts your choices since the best path is usually to have one pokemon that will take you all the way.
My proposal is to give out "Experience Currency" and then you can pay to level up your pokemon. Similar to how PTD1 leveling up was like. That way from level 5 to 6 would cost let's say 5 experience coins and 6-7 would be 10. There you have to option to have three level 6 pokemon or one level 7 and two level 5. I think that choice is more interesting. Also with Rare candy I can only give you so many so that you can't level up past a certain point. But with the scaling of cost with levels I can give you more coins that will help you bring your team up instead of just one guy. I'm really liking this system. At a higher level I can give you experience that might not be enough for your main guy to level but could be enough for your weaker guys to level up a few times. With Rare Candy this is just not possible. The big solution here is that the game will only let you give out enough to level up so you can't give anybody half a level or anything like that. Making it more straight forward to understand. 
I wouldn't use coins because people could just grind for them, and some people have thousands saved up so this will be currency that resets when you play and when you hit a check point you will get all that you would have received up to that point. Experience Currency will probably not cost coins unlike Rare Candy. I think there is enough choices to make that I don't need you to worry about buying it since you won't be able to use it as a revive or heal.

Weekly Progress:
Okay so lets look at the list that I have for this week! Keep checking back as I work on these to see my progress and cheer me on.

Alpha v1.21: Released!  Have questions about Held Items? Check the FAQ page.
  • Next Story Level - Help Zai at different times of the day!
    • Zai's Graphics
    • Intro
    • Battle layout
    • Battle Waves
  • Enemies in level 8 of 1v1 mode will no longer give out experience
  • Relearn Moves - Your pokemon can now relearn moves.
  • Fixed a problem with Scratch attack's animation
  • Made Zorua's illusion pick from your last pokemon instead of the enemy
  • Held Items
    • Implemented in Client
      • Give a chance for wild pokemon to be holding items, based on the games' percentages
      • Implement an icon to show if a pokemon has a held item
      • Implement a way to trigger the held item at will- Trigger by clicking on the item on top of the pokemon's profile window.
      • Integrate held items into past abilities that required it
        • Ability Unnerve
        • Ability Frisk
      • Implement it so the pokemon will be able to use the held item in combat
      • Implement it so that you can give an item to be hold in combat (100%)
      • Implement it so that you can give/take an item to be hold out of combat (100%)
      • Loading Items
      • Loading Held Item
      • Saving Items
      • Saving Held Items
    • Implemented in Server
      • Loading Items
      • Loading Held Items
      • Saving Items
      • Saving Held Item
      • Add Item Names in the Trading Center
  • You can now drag and item from your bag when you select it by holding down your mouse button after you select it
  • You can now see the gender and if the pokemon holds an item in the party and check screens
  • Added Oran Berries to the 1v1 mode store - They cost 10 coins, they heal for 100, your pokemon carries it, you can only buy up to 6, unlocked after beating level 1.
  • Added Chilan Berry to the 1v1 mode store - They cost 100 coins, they reduce normal attack's damage by half, your pokemon carries it, unlocked after beating level 8.
  • Lowered the amount of potions you can buy at a time on 1v1 mode to 6 - This if offset by the 6 Oran Berries you can buy.
Alpha v1.20: Released!  Have questions about how Day and Night works? Check the FAQ page.
  • Day and Night Story Mode
    • Created Overlay graphic that simulates the change in lighting
    • Implemented flow of time
    • Implemented pokemon respawing and leaving the map as time changes
    • Implemented changes in Human NPC Dialog depending on time of day
    • Implemented Saving and loading your current time
  • New Battles for new Wild Pokemon
    • Hoppip
    • Hoothoot
  • New Map Behaviors
    • Hoppip
    • Hoothoot
  • New Pokemon added (Hoppip)
    • Graphics
    • Stats
    • Evolving Info
  • New Attacks added
    • Synthesis
    • Splash
  • New Abilities added
    • Infiltrator
  • Shadow Pokemon will only have a chance at showing up during the night time
  • Added New Pokemon To Trading Center
    • Added them to the search and request list- Refresh the page if you don't see them in the request list.
  • Wild Solo Pokemon will now give out much more experience
  • Fixed a transparency problem with the Sentret, Totodile, Cyndaquil's sprites
  • Fixed a problem with Zorua's walking animation
  • Fixed bug that says a "Shiny" has appeared instead of a "Shadow" when a wild shadow pokemon shows up for battle
  • Fixed a bugged with Shiny/Shadow pokemon's health bar when it gets low and then healed not turning back to gree
  • Pokemon Not Learning Moves when multiple pokemon have to learn them at the end of the battle or when using fast speed and learning it at the end of the battle - Finally found the real cause and fixed it for v1.20
Creature Universe Starter Evolutions Revealed!
Like I told you guys last week this week I will show you some new creatures. With pokemon you usually get to see how the starters will progress since it's an important decision when figuring out who to pick. A lot of people probably pick it based on how it looks rather than how it performs. I know I do :). So without further a due here are the evolution lines for the starters:
(Thanks Kevin and Joel for the concepts)




 So that is all we have for this week. Keep checking back, subscribe to our twitter, leave us a comment. Let us know what you think!
 

Tuesday, September 25, 2012

Weekly Progress 9/25: New Stuff! Starting locations for Creature Universe!

Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

Greetings! Welcome to another amazing week of Sam and Dan games! Last week we almost completed our goal of releasing both a 1v1 level and a story level but we didn't quite make it. I did release it yesterday night which is pretty close I guess. This week again we will attempt to do a Story levels among other things! We love to give you guys content and we love making it. We will also talk a little bit about the starting towns/cities/villages for the first 3 starters in Creature Universe TD. Sound good? Great! Let's get to it.

New Story Level
This week we will finally get out of New Bark Town and into Route 29! You might have noticed that once you defeat a battle you aren't able to repeat this battle over and over like you could on PTD1. Well on Route 29 you will be able to repeat battles, catch new pokemon, hunt for shinys! I'm looking forward to making this and finally be able to see pokemon walking around in the wild instead of just having random battles. You will also get your PokePad which will act as a pokedex, a computer and it will also heal your pokemon between battles. Along with this I'll be working on getting your first party pokemon to walk behind you. If I have time I'll be adding the first Mystery Gift and the Trading Center for PTD2. Lots to do!

Look! 1v1 is evolving!
I've decided to make some big changes to 1v1, remove a lot of the grinding and focus more on strategy and choices. This requires some shifts on how things work. I'm still thinking about it so not everything is finalized yet. But here are some of the things that will change:
  • There will be no more experience gained from defeating the enemy.
  • You will level up by using rare candies that are given out by beating levels.
  • When you use a checkpoint you will get the same amount of candies that you would have received if you have beaten all the way up to that point. So you can skip the previous levels and still have a powerful team.
  • Every pokemon will now start at level 5 and evolutions will not be available for unlocking.
I'm still figuring out what exactly I will do with the coins, but I have a few days to think about it. My main goal is to make it so it doesn't feel like you need to grind for the coins to be able to beat a level. 

So that is a little preview of what we have coming for you this week. Check out the weekly progress below to see how I'm doing during the week. I also added a new "My Status" which will tell you if I'm currently working or not.

Weekly Progress:

Alpha v1.191 - Bug Fix: Released!
  • Fixed a bug with the pokeballs not showing up unless you saved and reloaded the profile after receiving them from Prof. Elm (100%)
Alpha v1.19 - Route 29, PokePad, Bug Fixes: Released! Yes, Shiny Pokemon can show up in the actual battles in Route 29 but not in the map itself.
  • Fixed some NPC typos
  • Slightly Decreased the HP boost on your rival's starter
  • Made the pokemon in your first party slot follow you in the map - Fun stuff but you won't be able to talk to it like in the other games.
  • Fixed Map Issue in Elm's Lab on Story Mode
  • Fixed Issue with Speed resetting between waves in Story Mode
  • Made Story level music stop playing when you leave story mode
  • New Story Level - Route 29
    • Level Intro
      • Before you get the PokePad
      • After you get the PokePad
    • Implement PokePad
    • New Map
    • Battle Layout
      • Swarm Layout - Normal Tower defense fight
      • Single Layout - 1v1 style fight
    • Battle Waves - Both 1v1 and normal version for each pokemon
      • Pidgey
      • Rattata
      • Sentret
    • Pokemon Map Behavior - how the pokemon will behave in the map
      • Pidgey
      • Rattata
      • Sentret
    • Level Ending
  • Added a Spawning System - This will control how many and where each pokemon spawn in a route. 
  • Saving Extra Info for Pokemon
  • Show Shiny Popup and slow down speed when a shiny shows up
  • After closing a popup window the previous screen will now properly get back focus - When learning a new move or evolving the screen would lose focus when coming back. Not allowing you to use the keyboard shortcuts. This is now fixed.

Creature Universe Starting Locations!
 Like I've mentioned before each starting creature will have it's own starting location instead of have all 3 available in one town. What this means is that we can really do something special for the starting locations. Giving each of them their own unique style and appearance. For Creature Universe we really wanted to do something different. Instead of realistic towns that are... well kinda boring. We really wanted to do something interesting for each town. Below I will show you some sketches that our artist made to create the mood of each starting location. Keep in mind that these are concept sketches they don't represent the final look of the locations. Also some of these are there to strictly show an idea and not intended to look amazing. Keep that in mind!

First is the grass starter zone. The grass starter is the chameleon, they mostly live on trees so why not make the town live on top of trees. Not shown in the concept is the flooding that occurs during the rainy season which is the reason they build higher up and the water that is under the trees.

Work In Progress Concept of the Grass Starting zone
Then we have the fire starter zone. This place is more industrial, more gritty, it's a mining town. The fire starter zone will have a lush reservation area that the creatures live in that will be very contrasting with the rest of the zone. The fire koala family helps with refining the metals and treasures found in the mines. They also help create the steam that gives power to the town. I don't have a picture as the one I had didn't really show off the town it self but a mining cave.

Lastly the water starter zone. This place is more outdoors in a place surrounded by mountains. Not shown in the concept is a zone that is dried up due to recent droughts. This zone will be divided between a rich part and a poor part. The water buffalo need water to use water so even with them around they don't completely solve the drought problem as they can only use water in their supply to defend themselves and keep themselves hydrated while doing work like pushing carts and what not.
Work In Progress Concept of the Water Starter Zone
So there you have it! Three different concepts for the starting locations. Remember these were just for ideas and should give you a little sense of what each location will be like.

That is all we have for you this week. As always let us know what you think!

Monday, September 3, 2012

Weekly Progress, Pewter Gym Leader Battle and Level 2 for Story Mode

Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

Hey everyone! I hope you had/are having a good labor day weekend (in the states). I will keep this one pretty short and sweet.

Weekly Progress:
This week we will have a 1v1 level (Released now on v1.15), we finally reached the first gym! Fighting against the Pewter City Gym Leader Brock. Something special about gym fights is that you will get an increase reward for beating them. For one, once achievements are out you will get an achievement for beating the gym and it will include a reward for your story mode profile. Also you will get more coins than usual, I haven't decided the exact amount. I was thinking either having a high flat amount, or a flat amount plus refunding whatever you spent, or a flat amount plus another amount or whatever you spent, whichever is lowest. I'm still working out the exact details but just know that beating the gym will boost up your coin amount since it is a pretty good place to reach. Also it will unlock either all the starters or just one I also haven't decided and I might put a pool up to see which starter should be out.

On the story side of things I'm working towards level two which will have you getting your first starter pokemon. (Released now on v1.16) Last week I did a lot of the infrastructure for saving and creating maps and such. The more of that that I do the easier it will be to make new levels. I have redone a lot of the saving code to make it faster more efficient plus in PTD 2 story mode you have a map so I also have to keep track of where you are and things like what quest have you completed and what not. Before I would just keep track of level attempted and level completed. With this game things are more complicated so there is a lot more time spent building these extra things. I believe it will be worth it in the end since both PTD2 and Creature Universe will gain much from this.

So that is what I'm trying to accomplish this week, below is the actual list that I will keep updating by completing and adding new things.

Alpha v1.16 Progress List: Released Now!
  • Add interactions with objects in the map (100%) - Interaction with signs, tv, etc. 
  • NPC Characters for first level (100%)- Prof and other people that live in New Bark Town
  • Level 2 quest
    • Chikorita Quest (100%)
    • Cyndaquil Quest (100%)
    • Totodile Quest (100%) 
    • Battle Intro (100%)
    • Battle Layout (100%)
    • Battle Waves (100%)
    • Battle  Ending (100%)
  • Add the Town Music (100%)
  • Add Saving your pokemon's info (100%)
Alpha v1.15 New 1v1 Level: Released now!
  • Pewter City Gym Leader Battle 1v1 Mode
    • New Attacks Needed
      • Rock Tomb
      • Custom Onix Attack - Boulder Throw 
      • Leech Seed
      • Vine Whip
      • Stun Spore
      • Pursuit
      • Mud-slap
    •  New Abilities needed
      • Chlorophyll
    • Level Intro
    • Level Layout
    • Level Waves
    • Level Ending
    • New Item Unlocked
      • Implement Item
      • Add limits to how many you can buy of this item
    • New Pokemon Unlocked
      • Add Stats
      • Add Moves
      • Add Graphics
    • Allow for multiple pages in the pokemon/item store pages
    • Add the TM/HM screen to allow learning TMs and HMs  - These will no longer cost money.
Guys I just want to thank you again for all the support, if it weren't for you guys going to the trading center, telling your friends about the game and visiting the blog we couldn't be doing any of this. I would be working a job that I would have no interest in and I wouldn't be able to make these games for you guys. Thanks again and as always.. let me know what you think!

Monday, December 5, 2011

Pokemon Tower Defense: v5.1 is out! Keeping Multiplayer free! and you decided what's on this next update! PTD Sneak Peak with GraphicForce!

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Purchase some SnD coins and get Ninja-ja bonus items free! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar! 


What's new in v5.1

  • Level cap to 70
    • New Moves
      • Me First - Mew
  • Missing Moves for Victini, Entei, Raikou, and Suicune
    •  Lava Plume - Entei
    • Searing Shot - Victini
    • Incinerate - Victini
    • Endure - Victini
    • Flame Charge - Victini
    • V-create will be learned at level 98 for Victini.
    • Fusion Bolt will be learned at level 99 for Victini.
    • Fusion Flare will be learned at level 100 for Victini.
  • Added Seadra and Horsea properly to the Pokedex
  • Removed Shiny Horsea that are hacked, and then adding Shiny Horsea for adoption
  • First version of Multiplayer - First map, premade teams, can't change moves, randomly either attack or defend, attackers win if they carry the old rod back. Attackers have 1000 energy to use. Defenders win if they don't let the attacker carry the old rod back and the attacker is out of energy. Winning or losing has no rewards or penalties.
  • Put a new pokemon up for trade on my Account samO - Shiny Horsea is now up for trade on my samO account!
  • Added new moves to the Pokemon Center Move List
  • Removed odd looking reflection on pokeball on the main menu - It looked funny, ;)

Where can I play?
WE MADE IT! Well almost... Multiplayer v1 is now up and ready to play. But I will be the first to say that while it's okay it's nowhere near what it should be. The reality is that one week is not enough to build a multiplayer feature. The fact that I got it working to this point is really a miracle. Just to make an example the first version of PTD took me 5 months of work on and off to just have about 11 pokemon, even less moves, level cap at 10, and only 3 levels. Multiplayer is a whole other beast, you have to deal with latency, match making, trying to keep the games in sync. Instead of saying hey it's not done please wait another week, I got to a good stopping point and released it as it was. So the way I see it multiplayer can only get better. But I've had worries about being able to keep it up for free and for all players. Well.. I have good news!

Thanks to our great sponsor we will be able to have free multiplayer for everybody! With one condition! That the multiplayer is exclusive to his website. So while you can still play here for the story mode, and challenge mode, the multiplayer will take you to the playtowerdefense.com website to play there. A small price to pay for getting your multiplayer for free!

In other news, like you guys know I always enjoy hearing from you guys and letting you guys experience the content as soon as possible. My friend GraphicForce suggested an idea of having a preview youtube video of what the weekly update will have, and I agreed. So each week GraphicForce will make a video previewing whatever is new on the update for that week before the update comes out. Click here to see the first PTD First Look!



In other other news, you guys decided what I should work on this week! The winners are story mode level and more achievements. So let's start there.

Version 5.2 is now available in the blog, with new mystery gift avatar and apk,swf,exe v5.2.1 coming out on Monday! Enjoy!

Story Mode Level (100%) - After saving Meowth and defeating Sabrina you must now train against your past opponents. Can you get past them?
  • Level Intro (100%)
  • Level Layout (100%)
  • Level Waves (100%)
  • Level Ending (100%)
  • New Mechanic (100%) - Picking different path to send your attacking pokemon to.
New Pokemon to capture (100%)
  • New Moves (12) (100%)
  • Implement Graphics (100%)
  • Implement Shiny Graphic (100%)
  • Implement TMs (100%)
  • Implement Moveset (100%)
  • Implement stats in game (100%)
  • Implement in Trading Center (100%)
New Achievements (100%)
New Mystery Gift (100%)
New Pokemon up for trade on my account samO (0%)
Deciding who will get my Shiny Horsea from trade (0%)
Adding new moves into pokemon center move list (100%)
Fix abilities text being messed up when you pause the game (100%)
It is no longer possible to have space or special characters in the avatar chat room (100%)
It is no longer possible to have 2 people with the same name in the avatar chat room (100%)
The chat will no longer scroll automatically if you have scrolled up to read something, if you are scrolled all the way down the chat will still scroll automatically (100%)
Making multiplayer point to the PlayTowerDefense Website (100%)
Creating a new database to hold user data, the current ones are getting filled (0%)


I will keep updating the blog with the progress so keep coming back for more. As always let me know what you think! Top 10 questions will come back for next week.