Showing posts with label 1v1 mode. Show all posts
Showing posts with label 1v1 mode. Show all posts

Monday, October 8, 2012

Weekly Progress 10/8: Night is coming, new Story Level, more 1v1 changes, Creature Universe Starter Evolutions Revealed!

Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

Welcome to another week of SnD Games! The place where sometimes things don't go as planned. Last week I set myself some pretty big goals, but like anything in life, things don't always pan out. No worries because now we have this week! PTD2 is very different from PTD1 on the outside but on the inside it is even more different. Even the Pokemon Center has a lot of new code and different setups than the PTD1 part. I didn't anticipate this so the Pokemon Center ended up taking most of my time last week. I don't really regret it because the results were great. I was also able to find and fix the worst of the bugs, the saving bug, and yesterday I found and fixed the not learning the moves correctly bug so all is well.

Night is coming
So this week we land right at Day and Night cycles, those will be pretty fun. The way I'm thinking about it now is that it will resemble something you might see in a Zelda game. While you are in a town/city time will stand still, but when you are in a route time will start to move. I will try it this way first and see how it turns out. How long each time cycle will last I haven't totally decided yet. I will play around with it as I make it to see what will feel better. A lot of game development is about feel. The better you are about picking out what feels right in other games the better your games will be.

Pokemon will despawn and spawn as time changes, and like the gamefreak games there will be different chances to catch pokemon at different times. Some, like hoothoot, will only show up at night.

 Along with Night and Day, Held Items will come out, I talked about them last week. Not much new to add there, other than I'm excited to see them finally in and I can't wait until the everstone is available.

New Story Level
A long with Day and Night there will be a new story level featuring the third trainer that we haven't seen from New Bark Town, Zai! She is also exploring Route 29 but she might have ran into some trouble.  

More 1v1 Changes
While 1v1 mode is looking a lot better a lot of people have brought something to my attention and I think I finally found a decent solution. (Thanks to an email I got recently (: ) 1v1 is all about the choices you make. While rare candy those let you choose which pokemon should level up I think there are betters ways of doing this. A good amount of people suggested instead I give out experience that you could hand out. Initially I was skeptical of this idea because it would be difficult for players to know how much to give to each pokemon. Then somebody emailed me that leveling up should just cost money and get more expensive the higher the level will be. This was also something I had thought about but it could bring about more grinding.
But there is a lot of good ideas in there that I want to use. I'll talk about the pros and cons about Rare Candies and I'll propose a new way of doing things. 
Rare Candies are:
  • Easy to understand and use.
  • Annoying to buy them then only use them on levels.
  • Since they level up anybody they are most effectively used to level up high level pokemon. In a way this restricts your choices since the best path is usually to have one pokemon that will take you all the way.
My proposal is to give out "Experience Currency" and then you can pay to level up your pokemon. Similar to how PTD1 leveling up was like. That way from level 5 to 6 would cost let's say 5 experience coins and 6-7 would be 10. There you have to option to have three level 6 pokemon or one level 7 and two level 5. I think that choice is more interesting. Also with Rare candy I can only give you so many so that you can't level up past a certain point. But with the scaling of cost with levels I can give you more coins that will help you bring your team up instead of just one guy. I'm really liking this system. At a higher level I can give you experience that might not be enough for your main guy to level but could be enough for your weaker guys to level up a few times. With Rare Candy this is just not possible. The big solution here is that the game will only let you give out enough to level up so you can't give anybody half a level or anything like that. Making it more straight forward to understand. 
I wouldn't use coins because people could just grind for them, and some people have thousands saved up so this will be currency that resets when you play and when you hit a check point you will get all that you would have received up to that point. Experience Currency will probably not cost coins unlike Rare Candy. I think there is enough choices to make that I don't need you to worry about buying it since you won't be able to use it as a revive or heal.

Weekly Progress:
Okay so lets look at the list that I have for this week! Keep checking back as I work on these to see my progress and cheer me on.

Alpha v1.21: Released!  Have questions about Held Items? Check the FAQ page.
  • Next Story Level - Help Zai at different times of the day!
    • Zai's Graphics
    • Intro
    • Battle layout
    • Battle Waves
  • Enemies in level 8 of 1v1 mode will no longer give out experience
  • Relearn Moves - Your pokemon can now relearn moves.
  • Fixed a problem with Scratch attack's animation
  • Made Zorua's illusion pick from your last pokemon instead of the enemy
  • Held Items
    • Implemented in Client
      • Give a chance for wild pokemon to be holding items, based on the games' percentages
      • Implement an icon to show if a pokemon has a held item
      • Implement a way to trigger the held item at will- Trigger by clicking on the item on top of the pokemon's profile window.
      • Integrate held items into past abilities that required it
        • Ability Unnerve
        • Ability Frisk
      • Implement it so the pokemon will be able to use the held item in combat
      • Implement it so that you can give an item to be hold in combat (100%)
      • Implement it so that you can give/take an item to be hold out of combat (100%)
      • Loading Items
      • Loading Held Item
      • Saving Items
      • Saving Held Items
    • Implemented in Server
      • Loading Items
      • Loading Held Items
      • Saving Items
      • Saving Held Item
      • Add Item Names in the Trading Center
  • You can now drag and item from your bag when you select it by holding down your mouse button after you select it
  • You can now see the gender and if the pokemon holds an item in the party and check screens
  • Added Oran Berries to the 1v1 mode store - They cost 10 coins, they heal for 100, your pokemon carries it, you can only buy up to 6, unlocked after beating level 1.
  • Added Chilan Berry to the 1v1 mode store - They cost 100 coins, they reduce normal attack's damage by half, your pokemon carries it, unlocked after beating level 8.
  • Lowered the amount of potions you can buy at a time on 1v1 mode to 6 - This if offset by the 6 Oran Berries you can buy.
Alpha v1.20: Released!  Have questions about how Day and Night works? Check the FAQ page.
  • Day and Night Story Mode
    • Created Overlay graphic that simulates the change in lighting
    • Implemented flow of time
    • Implemented pokemon respawing and leaving the map as time changes
    • Implemented changes in Human NPC Dialog depending on time of day
    • Implemented Saving and loading your current time
  • New Battles for new Wild Pokemon
    • Hoppip
    • Hoothoot
  • New Map Behaviors
    • Hoppip
    • Hoothoot
  • New Pokemon added (Hoppip)
    • Graphics
    • Stats
    • Evolving Info
  • New Attacks added
    • Synthesis
    • Splash
  • New Abilities added
    • Infiltrator
  • Shadow Pokemon will only have a chance at showing up during the night time
  • Added New Pokemon To Trading Center
    • Added them to the search and request list- Refresh the page if you don't see them in the request list.
  • Wild Solo Pokemon will now give out much more experience
  • Fixed a transparency problem with the Sentret, Totodile, Cyndaquil's sprites
  • Fixed a problem with Zorua's walking animation
  • Fixed bug that says a "Shiny" has appeared instead of a "Shadow" when a wild shadow pokemon shows up for battle
  • Fixed a bugged with Shiny/Shadow pokemon's health bar when it gets low and then healed not turning back to gree
  • Pokemon Not Learning Moves when multiple pokemon have to learn them at the end of the battle or when using fast speed and learning it at the end of the battle - Finally found the real cause and fixed it for v1.20
Creature Universe Starter Evolutions Revealed!
Like I told you guys last week this week I will show you some new creatures. With pokemon you usually get to see how the starters will progress since it's an important decision when figuring out who to pick. A lot of people probably pick it based on how it looks rather than how it performs. I know I do :). So without further a due here are the evolution lines for the starters:
(Thanks Kevin and Joel for the concepts)




 So that is all we have for this week. Keep checking back, subscribe to our twitter, leave us a comment. Let us know what you think!
 

Monday, October 1, 2012

Weekly Progress 10/1: New Features and Critical Bugs!

Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

Hola! Another week means another update! Last week we brought in Route 29 to story mode, which meant some really exciting things! Seeing wild pokemon in the map, your first party pokemon following you, capturing new pokemon, and hunting for shinies. But with that brought a new set of features that need to be added and a new set of problems and bugs to fix! That is the nature of games. So let's talk about what is coming this week.

Critical Bugs:
We have a number of what I like to call critical bugs. Bugs that really ruin the experience of the players and should have priority in being fixed. For this update we have 3 of such bugs.
  • Saving not working (sometimes) - This one is pretty hard to fix because it sometimes works and it sometimes doesn't. You guys have given me some info that will help track it down. A reliable method to making this bug happen would be appreciated if you guys can come up with one. I have to be able to recreate the bug to solve it.
  • Not learning moves - Apparently if more than one pokemon has to learn a move or evolve there are some cases when they don't. This is linked to using faster speeds in battle when this happens.
  • Hole in the Route 29 map - There seems to be a gap somewhere in the map that lets the user get inside the forest where they shouldn't be going to. I mean to find this hole and do something fun with it.
Features:
After the critical bugs are dealt with (or after I'm tired of trying to fix them) I'll move into new features that I think are necessary before the game can progress much farther. The way I decide which feature should come next depends on what you can do in the game and how much use it is going to get by you guys. It's all about effort vs reward when choosing what to work on next.
  • Trading Center for PTD2 - To me this is a staple of the game and what really supports me to keep developing the game. It will start as a copy of the PTD1 version but I will be improving it over time. You guys have given me a lot of great suggestion to what and how the Trading Center could be improved.
  • 1v1 Mode Changes - I'm honestly not sure if this will be a quick change or if it's going to take the whole week. I'll have to make the changes and then rebalance the mode so that it won't be too easy/hard. If you don't know what the changes will be check out last week's blog.
  • Mystery Gift - Zorua is ready to go but I have to work things out with the sponsor and make the screen for this to get it out.
  • Day and Night - This is an interesting one, adding the Day and Night cycle to story mode. This will mean new pokemon to catch and new npc dialog for different times. I also have to answer some questions like: Will time only move forward in Routes? (Like you can be in a town and time will stand still, when you go in the route it will gradually change to night and back to day again. Then go back into town and it will be what ever time you ended up in but it won't change until you go to the route again.) And the technical aspects of how I will do it. Will I use a tint effect or a movieclip overlay? (Technical speak)
  • Held Items - This one is pretty fun too. Probably start with berries. I have this idea that berries can have multiple charges. So they last more than one use with a cooldown between uses. Also leads up to super berries that have unlimited charges.
  • Releasing Pokemon - Now that you can capture pokemon you need a way to get rid of them.
I also have some left over items from the last few weeks. So that's what I have this week I hope to cover a lot of it. Keep checking back to see how I'm doing, ask questions, give suggestions, or encourage me. It's up to you!

Weekly Progress:
    Alpha v1.19.9: 1v1 Mode Changed! Bug Fixes, Small Changes, Pokemon Center!: Released! 
    • Mystery Gift Screen (100%)  - OUT NOW! Get your Zorua!
    • PTD 2 Pokemon Center OUT NOW!- Note: Other pages, such as Daily Gift, Inventory, Game Corner will be added/changed later on as the game develops.
      • Create Trade Page - You will be able to make up to 3 separate request for your trade. Meaning you can request a Shiny Zorua OR Shiny Rattata OR Shadow Sentret. Also you can specify gender. Each request can have up to 10 pokemon up from 6.
      • Your Trade Request Page
      • Search Trade - Can now search by Gender and you can view all 3 possible request the other trainer has put up.
      • Searching for any gender instead of just Male or Female for both regular search and want search
    • 1v1 Mode Changes - Note: The last level might be a little too hard right now, I'll fix it up next week.
      •  Defeated target will no longer give out experience
      • Evolutions will not be available for unlocking
      • Every pokemon will now start at level 5
      • You will level up with candies that are given out after beating levels
      • When you use a checkpoint you will get the same amount of candies that you would have received if you have beaten all the way up to that point. So you can skip the previous levels and still have a powerful team
      • Lowered the cost of some pokemon.
      • Made the level with the old Hiker easier.
    • Added the Pokemon Center to the Mode Select Screen
    • Fixed a bug that is preventing new users from saving their game
    • Fixed a percentage problem on Sentret's waves
    • Made it so you can play PTD 1 and PTD 2 at the same time
    Alpha v1.19.5: Bug Fixes, Small Changes and additions: Released! 
    • Fixed a bug that some battles in story mode give you money when they shouldn't 
    • Even after you have more than 6 pokemon, the game will put the first 6 on your party in story mode
    • Instead of disappearing completely, Sentret that are hiding will now just be faded
    • Wave Security
    • Prevent users from playing story mode and using the PTD 2 Pokemon Center at the same time to prevent duplication exploits that come when trading is activated.
    • Saving Bug - FIXED OMG! It was a stupid server problem, so it should work now!
    • Gap in the Route 29 Map - Did something fun with it.
    • Added a Police Officer infront of Route 46's entrance
    • Randomize the level and distance of the wild pokemon waves to break the uniformity of them
    • Pokemon Center  
      • Picking which profile to enter - The profile page will now show profile that you have made from PTD 2, including your avatar and version color.
      • Side Bar - Integrate PTD 2 info into the side bar.
      • Home Page for PTD 2 - Being able to retrieve or release any pokemon to your corresponding profile.
      • Adoption Page- This page includes Shiny Starters and Shiny Zorua to start.
    Creature Universe TD
    Last week's CU meeting that I had with the team was really short. We updated each other on what we were doing and called it a night. The game is progressing but I don't have a lot to share with you guys this week. Next week I hope to bring you guys some new creature designs and info.

    That's all we have for you this week. Keep checking back to see how I'm doing, and as always, let me know what you think!

    Tuesday, September 18, 2012

    Weekly Progress, New 1v1 and Story Level! Types for Creature Universe!

    Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

    Hi everyone! Last week we had the second level of the story mode released. We got to walk around and talk to the citizens of New Bark Town and go on a little quest to save our starter. This is but the tip of the ice berg for story mode and hopefully you got a taste of what is to come. Did you like it better than the PTD1 style of just watching an intro playing the level and watching an ending? Let me know! Your feedback here in the comments, twitter, emails, facebook and on the forums help shape this game. Like I've said before I spend a good amount of time reading everything you guys write. I might not have enough time to answer them all like I used to but I do the best that I can to answer ones that are crucial or easy enough for a quick answer.

    Okay so moving on to this week we will have both a new 1v1 level and a new story level! Lots of new content coming your way.

    For both the Story and 1v1 level I will be adding some new technology to the game engine. I've been meaning to add this for a while but haven't had a lot of time. The new technology will be for the trainer you are battling against. Usually they will bring out a pokemon and you defeat that pokemon then they bring out their next one. It's very similar to how the waves work in PTD1 because I'm using the same engine for the trainers that I use in the waves. The new tech will be to allow for the trainers to have a team like you do and to be able to switch out pokemon in battle just like you can. Which will make the fights more interesting and dynamic.

    Other than the new tech, 1v1 will now be headed to Route 3, we got some trainers to fight there and also a new pokemon to unlock. Can you guess who it is? All I can say is that it likes to sing a lot.

    Speaking of sing, I will be making some changes to how the sleep mechanic works. Previously it would just put you to sleep for a certain amount of time regardless of how much damage you took. Now it will put you to sleep for a longer amount of time but taking damage will most likely cause you to wake up. Making it better for use against somebody that is attack you.

    For the Story mode you will be challenged to your first fight. Speaking of this fight I've had reports of people finding an interesting way of leveling up your starter past level 7. This is pretty much my mistake so don't worry if you did it, I will be fixing it in the next version so it should no longer be possible.

    Speaking of leveling, I also want to announce a new feature (inspired by my playing of Guild Wars 2)! In PTD1 you could very easily just level up enough so that a level was incredibly easy. In PTD2 there will be a limit as to how high you can be for each level to preserve that level's difficulty (to a point). So for example, lets say your starter is level 12 and you go into Route 29 (The first route in Johto). That means you would massively out level this stage. Most pokemon on this level will be level 2-4. What the game will do is temporarily turn your level 12 pokemon into a level 6 pokemon. Your pokemon will keeps its attacks, evolution, and abilities but it will have stats like it was level 6. Notice that the cap is higher than the highest level in the area but it is still within a certain range. Also since you get to keep your attacks and evolution you will still have an advantage. It just makes it so you can't simply steam roll everything once you get level 100 pokemon. What do you think?

    I also plan to bring out the first Mystery Gift! We had a poll a while back and the first Mystery Gift for PTD 2 will be Zorua! Mystery Gift codes will be done a tiny bit different, you will still go to PlayTowerDefenseGames.com and try to figure out the code and you will also enter the code on that site's version of PTD2. Before you could go to any site and enter it but now it is exclusive to their site. Since most people would just find the code on a different site and just use it straight off without visiting our great sponsor.

    Lastly I'll also be working on the PTD2 Pokemon Center. It will be very similar to the PTD1 but I still have to do a lot infrastructure changes. I don't think it will be out this week since I have so much to do but I hope to get a good amount done and who knows maybe it will be out too.

    Alright so that was quite a bit of info. Let's look at the Weekly Progress list next. Also remember I update this while I'm working so make sure to come back every once in a while to see how I'm doing :)

    Weekly Progress:

    Alpha v1.18 New Story Mode Battle: Released now!
    • Fixed a bug with the Ability Intimidate that was preventing it from being applied to enemies that swapped into the battle
    • Fixed a bug that is preventing the Arena Trap Ability and other attacks that trap you from working on Enemie
    • Made it so Arena Trap will not work on pokemon that are immune to ground attacks
    • New Level Modifier Feature - This only applies for Story mode and not 1v1 mode.
    • New Story Level
      • New Character
      • Quest Intro
      • Properly load your pokemon to the profile
      • Properly saving Pokemon Information like leveling up, learning new moves and gaining experience
        • Get Pokemon Unique ID after saving
        • Get and Give Pokemon Position 
        • Sending Info
        • Receiving Info
      • NPC AI for battle
      • Battle Layout
      • Battle Waves
      • Quest Ending
    • Implementing a level cap at 10 for Story Mode
      • Lowering any pokemon that went over 10 back to 10
      • Implementing in the server
      • Implementing in the client
    Alpha v1.17.1 Critical Bug Fix: Released now! 
    •  Fixed a bug that was preventing players from completing the second quest on Story mode 
    Alpha v1.17 New 1v1 Level: Released now!  
    • Added Sponsor Intro
    • Made starters have a chance to be both female and male instead of just male
    • Fixed a bug that allowed you to keep leveling up your starter
    • Moved the Back button in the story level to a different spot
    • Made it so if you aren't facing an NPC then you won't talk to it
    • Made it so bumping into an NPC will now make it stop and face you
    • Changed the Police officers text for when you are a female character
    • Limited the amount of potions you can have on you in 1v1 mode to 15 - This won't be like the rare candy where you can only buy 2. This means that you can only have a max of 15 on you at a time but if you use any of them you can go back to the max for the next level.  
    • Made the Sleep status effect last 12 second but any damage taken has a 50% chance to awake up the target
    • Increased the cost of Kakuna, Metapod, Beedrill, and Butterfree in 1v1 mode  to 25, 25, 45, and 45 respectively
    • Added New Pokemon to the game (3)
      • Graphics (100%)
      • Shiny Graphics (100%)
      • Shadow Graphics (100%)
      • Stats (100%)
      • Attack list (100%)
      • Evolution Information (100%)
    • Added New Attacks to the game
      • Sing
      • Pound
      • Disable
      • Wrap
      • Glare
      • Fake Tears
      • Fury Swipes
    • Added New Abilities to the game
      • Cute Charm
      • Friend Guard
      • Intimidate
      • Unnerve
      • Illusion
    • Added Gym Leader Checkpoints to 1v1 - Once you reach a gym leader you will be able to start playing at that gym leader battle.
    • Added New Trainer AI Feature - Very basic trainer AI, when his/her pokemon faints he will take out the next one. Implementing feature into the game engine.
    • Increased Coin rewards for any level that gave less than 20 coins to 20 coins - This is help reduce the feeling that you need to grind a lot for coins. This also helps balance the fact that you can only hold a certain number of potions on you in this update. I'll be keeping an eye on the numbers and will tweak as necessary.
    • Added New 1v1 Level
      • Intro
      • Level Layout
      • Level Waves
      • Previous Level Ending Text
    • Added New 1v1 Trainer AI - This is the AI for the trainer in the new level.
    • Changed PTD 1 link on the main screen to point to the sponsor's website.
    Alright now let's talk a bit about Creature Universe TD. Many of you might not know but Dan and I hold team meetings every week. We chat with our artist about Creature Universe, we see what everybody is working on and talk about the design of the game. So for the last few weeks we have been talking about the types that we were going to use for Creature Universe. This hasn't been an easy task. We all had different opinions. Some of us wanted to remove some types. Others wanted to add even more types. In the end we started from the beginning and asked ourselves which types MUST be around. After we figured that out we went ahead and added some new ones, combined some other ones and even removed some. Here is the list of the types that will be in Creature Universe! Granted this list could still be tweaked in the future. But for now this is what we have decided.

    Normal/Neutral - Unlike Pokemon this type will actually be Neutral to all other types. It has no weaknesses but also no advantages. This type will also be more limited than I pokemon where a bunch of creatures had this type along with another one.
    Fire/Flame - Pretty self explanatory.
    Water/Aquatic - See Fire.
    Grass/Plant - See Water.
    Electric/Lightning - See Grass.
    Air - This type is pretty much what flying is in pokemon.
    Ice - See Electric.
    Ground/Earth - This type combines what pokemon would have as Ground and Rock into one type.
    Metal - This is kinda like Steel, but it can be different metals. Basically very strong and sharp.
    Toxic - Like Poison type in pokemon but a lot better.
    Dark - Like Dark in Pokemon but this is the type you would see ghost show up in.
    Light - This type is something completely new. It's the counterpart of Dark. You would see more magical creatures like psychic show up with this type.
    Mythical - This is the type for legendary creatures. The plan we have for it is that it is very defensive against all types except for Neutral, Light and Dark. It also has no offensive advantages.

    So these are out types! Something old, something new, something combined. It's got a little bit of everything. The only types advantage we have figured out are Mythical and Neutral since those are really different from the rest. We are still working on specific type charts for the rest so stay tuned for that later on. Or what kind of type charts can you guys come up with? I would love to see them with explanations as to why you did what you did.

    Also creatures will have almost like secondary "types" we are calling it species. For example your creature can be a type Fire but it can also be a bug species. Being a bug will carry certain advantages or disadvantages. Other species might be like "reptile", "mammal". We are still working on this part but I just wanted to mention it so you guys knew about it.

    Well that was a lot of info! I hope you guys have a good week this week and as always, let me know what you think!

    Monday, September 3, 2012

    Weekly Progress, Pewter Gym Leader Battle and Level 2 for Story Mode

    Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

    Hey everyone! I hope you had/are having a good labor day weekend (in the states). I will keep this one pretty short and sweet.

    Weekly Progress:
    This week we will have a 1v1 level (Released now on v1.15), we finally reached the first gym! Fighting against the Pewter City Gym Leader Brock. Something special about gym fights is that you will get an increase reward for beating them. For one, once achievements are out you will get an achievement for beating the gym and it will include a reward for your story mode profile. Also you will get more coins than usual, I haven't decided the exact amount. I was thinking either having a high flat amount, or a flat amount plus refunding whatever you spent, or a flat amount plus another amount or whatever you spent, whichever is lowest. I'm still working out the exact details but just know that beating the gym will boost up your coin amount since it is a pretty good place to reach. Also it will unlock either all the starters or just one I also haven't decided and I might put a pool up to see which starter should be out.

    On the story side of things I'm working towards level two which will have you getting your first starter pokemon. (Released now on v1.16) Last week I did a lot of the infrastructure for saving and creating maps and such. The more of that that I do the easier it will be to make new levels. I have redone a lot of the saving code to make it faster more efficient plus in PTD 2 story mode you have a map so I also have to keep track of where you are and things like what quest have you completed and what not. Before I would just keep track of level attempted and level completed. With this game things are more complicated so there is a lot more time spent building these extra things. I believe it will be worth it in the end since both PTD2 and Creature Universe will gain much from this.

    So that is what I'm trying to accomplish this week, below is the actual list that I will keep updating by completing and adding new things.

    Alpha v1.16 Progress List: Released Now!
    • Add interactions with objects in the map (100%) - Interaction with signs, tv, etc. 
    • NPC Characters for first level (100%)- Prof and other people that live in New Bark Town
    • Level 2 quest
      • Chikorita Quest (100%)
      • Cyndaquil Quest (100%)
      • Totodile Quest (100%) 
      • Battle Intro (100%)
      • Battle Layout (100%)
      • Battle Waves (100%)
      • Battle  Ending (100%)
    • Add the Town Music (100%)
    • Add Saving your pokemon's info (100%)
    Alpha v1.15 New 1v1 Level: Released now!
    • Pewter City Gym Leader Battle 1v1 Mode
      • New Attacks Needed
        • Rock Tomb
        • Custom Onix Attack - Boulder Throw 
        • Leech Seed
        • Vine Whip
        • Stun Spore
        • Pursuit
        • Mud-slap
      •  New Abilities needed
        • Chlorophyll
      • Level Intro
      • Level Layout
      • Level Waves
      • Level Ending
      • New Item Unlocked
        • Implement Item
        • Add limits to how many you can buy of this item
      • New Pokemon Unlocked
        • Add Stats
        • Add Moves
        • Add Graphics
      • Allow for multiple pages in the pokemon/item store pages
      • Add the TM/HM screen to allow learning TMs and HMs  - These will no longer cost money.
    Guys I just want to thank you again for all the support, if it weren't for you guys going to the trading center, telling your friends about the game and visiting the blog we couldn't be doing any of this. I would be working a job that I would have no interest in and I wouldn't be able to make these games for you guys. Thanks again and as always.. let me know what you think!

    Tuesday, July 24, 2012

    PTD 2 1v1 Level 1 Released and PTD2's Name Change!

    Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


    You can play by going to the "Play PTD2" tab. 


    Pokemon Center Progress List:
    • Add de-leveling feature (0%) - For Casino Coins or SnD Coins (Similar to removing hacked version) you can lower the level of your pokemon. The purpose of this feature was to allow you to use your pokemon from ptd1 earlier in ptd2 but my faithful fans from the forum do not agree this is a good features. They argue that this will make the game too easy. (They are right! Level 10 Mewtwo still pwnes you!) So I will listen to them and not add it. I'm listening guys/gals!
    New Level, Bug Fixes, New Additions v1.10 (08/16/12): Released now!
    • Level 5 1v1 mode
      • Intro
      • Level Background
      • Waves
      • Ending
    •  Attack Foresight needed a better attack graphic
    • Fixed an issue that was showing the wrong HP value in the pokemon check screen after playing a level
    • Added a stacking global cooldown to changing attacks on a pokemon - every time you change and attack a small 0.3 second global cooldown will be added to your pokemon. Normal play will not change, but spamming your keyboard changing attacks constantly will result in your pokemon not being able to know what you are asking him to do (a long global cooldown that resets once its done)
    • Fixed a problem with a pokemon learning a new move and another pokemon evolving at the same time, or two pokemon evolving at the same time
    • Added a confirmation popup when you try to exit 1v1 mode
    • Fixed pokemon getting hit when they are removed from the stage
    • Fixed Kakuna and Metapod not learning Harden when they evolve
    • Added unlockable Metapod, Butterfree, Kakuna and Beedrill when you evolve Caterpie or Weedle
    • Increased the cost of potions to 10 - Since buying a potion is pretty much like have a whole new pokemon the price was increased.
    • Changed Antidote to be unlocked at level 2
    • Added new item Parlyz Heal unlocked at level 3
    • Add a multiplayer map for 1v1 mode (Postponed due to poll results)- Before I get too deep into creating the story mode I have to make sure multiplayer will work with the new setup. So I have to start making/testing it as soon as possible. This will help story mode have multiplayer that actually works.
    Bug Fixes, Work in Progress Story mode v1.09 (08/11/12)
    •  A work in progress version of Story Mode is in this version, you can only walk around, you can walk over things and you can walk outside the map. These are not bugs, the mode is simply not done yet.
    • Add missing description for a pokemon unlocked on level 4
    • Made Sand-Attack work on Flying types as it should
    •  Test Map New Bark Town for Story Mode - Story mode is totally not ready, what you see is where I am at currently. You can only walk around.
    • Main Characters Male and Female - Will use HG/SS character graphics as default.
      • Graphics
    • Pokemon for first Route of Story Mode - With a level cap at 10
      • Graphics
        • Regular
        • Shiny
        • Shadow
      • Stats
      • Abilities
        • Frisk
        • Insomnia
      • Attacks
        • Foresight
        • Hypnosis
    • Start adding Johto Starters for story mode - With a level cap at 10
      • Graphics
        • Regular
        • Shiny
        • Shadow
      • Stats
      • Abilities
        • Overgrow
        • Leaf Guard
        • Blaze
        • Flash Fire
        • Torrent
        • Sheer Force
      • Attacks
        • Razor Leaf
        • Poison Powder
        • SmokeScreen
        • Ember
        • Water Gun
        • Rage
    New Level (4), Fixes, and Additions on Alpha v1.08 (08/09/12)
    • New Level for 1v1 level 4
      • Intro
      • Level Background
      • Waves
      • Ending
    • Abilities for future levels
      • Sand Veil
      • Arena Trap
      • Sand Force
      • Sand Rush
      • Rock Head
      • Sturdy
      • Weak Armor
    • Attacks for future levels
      • Astonish
      • Defense Curl
      • Rock Polish
      • Mud Sport
      • Bind
      • Screech
      • Rock Throw
    • Make Ash's pikachu and caterpie always be male - This matches the anime.
    • Added stat totals to the Buy Pokemon screen
    • Added a new item "Antidote"unlocked after beating level 3
    • Fixed items working on pokemon that don't need them or can't use them  - For example using potion on a pokemon with full health or is fainted, or using antidote on a pokemon that doesn't have a poison.
    Bug Fixes and Additions on Alpha v1.07
    • Fixed bug with potion going on the wrong pokemon
    • Made Nidoran F be female
    • Made the enemy pokemon have the proper random gender - This will be based on the actual chance of that pokemon being female or male in the pokemon games.
    • Show gender and level in the life bar of pokemon in the field
    • Show gender in your party's profile blocks
    • Added a delay to having the screen scroll when you first drag a pokemon
    • Fixed issue with fainted pokemon receiving experience
    • Added keyboard shortcuts for various things
      • "P" for pause and play
      • 1-6 to select which party member you will command
      • Z, X, C, V to switch moves in the currently commanded pokemon
    • Changed Ash's Pikachu ability on level 3 of 1v1 to Lightningrod instead of Static
    New Level on Alpha v1.06
    • New 1v1 Level (3) - Joey goes back in time
      Changes/Bug Fixes on Alpha v1.05
      • Added the buy items screen
      • Enabled item use in the levels
      • Added a pokeball next to pokemon that you have already bought in 1v1 mode
      • When buying a pokemon in 1v1 mode it will now say "You bought a pokemon!"
      • Change text during 1v1 tutorial to mention being able to change abilities 
      • Fix issue that would crash the game when your pokemon had certain abilities on
      • New Abilities for level 3 rewards
        • Poison Point- For Nidorans
        • Rivalry - For Nidorans
        • Static - For Pikachu
        • Lightningrod - For Pikachu
      • New Attacks for level 3 rewards
        • Scratch
        • Double Kick
        • Thundershock
        • Thunder Wave
      Changes/Bug Fixes on Alpha v1.04
      • Enable Ability Change in the Poke Check screen
      • Increased experienced earned by trainer owned pokemon by 50% 
      Changes/Bug Fixes on Alpha v1.03  
      • Make pokemon not take poison damage when taken off the field but they won't lose their poison status- Thanks @doofinc!
      • Added the missing coin prize after level 2- Thanks @opticALEXpert! Now you can start to pile up your money.
      • Let you skip cutscenes after you have beaten a level or seen it in the current play through
      New Level ready on Alpha v1.02
      • New 1v1 Level 2 - Joey heads to Viridian Forest
        Small Bugs fixed on Alpha v1.01
        • Music keeps playing after the level is over
        • Changing a move in the poke check screen in the level will not update the move on the level itself
        • Can't delete the 1v1 profile
        • Pokemon say they are level 1 when buying but are actually level 5

        PTD 2 1v1 Mode Released!
        PTD 2 1v1 mode level one is now released!!!! Wooo hoooo! It took a long time just to get to this point so I want to talk more about the work that I did and about the 1v1 mode itself.

        When you play the level you will notice how short it is and might ask yourself, "Why did this take so long?" well the truth is that so much has changed inside of the game that it's unbelievable. You can expact 2-3 new levels next week for 1v1 mode since a lot of the foundation has been completed.

        Some major things that didn't make it in were the items. I almost had those done but I really wanted to focus on just getting the level out first. Also the pokemon check menu in the party select screen needs major work still and those things will come in the near future.

        For the level itself it was a lot of fun to bring back Joey for this mode. I thought it would be hilarious to see Joey go through this virtual training and I'm looking forward to seeing how he does in there.

        For the mode itself everything you play you will be trying to reach as far as you can go, right now there is only 1 level so it's not very challenging to beat it but eventually there should be at least 100 levels for you to try to reach. If you lose you will start over but will get to retain any coins you gathered. If you go below 10 coins it will automatically reset your coin amount to 10 when you restart. Also any pokemon or items that you have unlocked will stay unlocked so that you can start with a more powerful pokemon the second time around.

        I would love to hear more about what you think of this mode so far.

        PTD2's Name Change
        The big elephant in the room would be the sudden title change for the game. We went from Johto's Shadow to Generations. Today I want to talk more about what this change. It is more than just a name change as you might imagine. PTD 2 will now contain pokemon and locations from all generations of pokemon!

        Another big change is how you will play the game.. and this is HUGE change so listen up!

        You will now be able to move around with your avatar and partners just like the real game! You will be able to travel from one region to another, truly being able to catch them all in one game.

        So what will be happening is that along the way you will encounter different people that need your help or are causing trouble. They will give you quest and you must complete and will unlock the ability to capture different pokemon. When somebody challenges you to a fight or when you run into pokemon in the wild (you will see the pokemon walking around in the map!) it will go into tower defense mode and you will battle in Tower Defense style.

        So this game will be what I like to call an "Open World Pokemon Tower Defense Game".

        A lot of the quest will be inspired by the anime so you will get to play out some fun events similar to the anime. There will also be quest that will be completely original designed by me!

        All of this will be for the story mode which will come at a future date, for now I'm focusing on getting more attacks and pokemon ready for 1v1 mode.

        I'm really excited about all of this and I hope you guys are too! As always let me know what you think!

        Monday, May 28, 2012

        Weekly Progress: Memorial Day

        Want to get the Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

        Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


        Hey guys this will be short and sweet, it's memorial day weekend here in the United States which means everybody is relaxing and not working. Including us! Dan was out for the week end, I barely touched the computer and I'm assuming the artist also did as they pleased.

        Progress is happening for PTD2 1v1 mode. I know a lot of you have been waiting and waiting and waiting but we are pretty close. If nothing else goes wrong (It did.. I deleted a bunch of files by mistake, but its taken care of now) I expect to have something to show you guys by this weekend! I might run into some issue that can delay the release so keep that in mind.

        Well... I said it was going to be short, so just have a good week and look forward to the weekend!