Sunday, June 3, 2018

Angry Birds 2 v2.20.2 [Mod] APK

The Angry Birds are back in the sequel to the biggest mobile game of all time!


Angry Birds 2
Angry Birds 2 starts a new era of slingshot gameplay with super stunning graphics, challenging multi-stage levels, scheming boss pigs and even more destruction.

CHOOSE YOUR BIRD!
It’s the ultimate slingshot strategy – YOU choose which bird to fling next! “But that makes it easier, right?” WRONG! You’ll need to choose wisely if you’re going to stop those eggs from getting scrambled. Plus, destroy blocks to fill up the Destruct-O-Meter and earn extra birds!

NEW MULTI-STAGE LEVELS!
You’ve never seen Piggy Island like this – jaw-droppingly stunning levels brimming with exotic plants, quirky details and plenty of peril. And because those naughty porkies are building their teetering towers right under your beak, many levels have multiple stages. Uh oh.

SPECTACULAR SPELLS!
Blizzards, Hot Chilis, Golden Ducks and other outrageous spells give you an added advantage against those swindling swine. And when you need some serious help, guess who’s at hand to make a pork-smashing cameo? That’s right, it’s the sardine loving Mighty Eagle. Oh yeah!

CHALLENGE OTHER PLAYERS!
Challenge players from across the world in the Arena to see who’s the most hardcore bird flinger of them all. Play new tournaments every day, earn feathers to level up your birds and face off against the toughest competition on the planet. Game face!

DEFEAT BOSS PIGGIES!
There’s some serious bad guys on Piggy Island, and your slingshot skills are needed to take them down. Foreman Pig, Chef Pig and the infamous King Pig will stop at nothing to keep your eggs. Are you gonna let ‘em get away with that? It’s time to teach the pork a lesson.

What’s New

Adopt your own adorable Hatchling pet! Take good care of your cute new friend, and they’ll give your flock a boost.

– NEW Hatchling pets!
– Visit the Tower of Fortune for a chance to crack open the NEW Jackpot Egg full of good stuff!
– 80 NEW levels in 2 new areas, featuring 6 boss piggies.
– 2 NEW hat sets.

Requires :Android 4.0 and up


APK + OBB 101 MB

APK + OBB 101 MB

Instructions:

*Install Apk
*Copy ‘com.rovio.baba’ Folder to sdcard/Android/obb
*Launch the Game

Saturday, June 2, 2018

Path to Prototype: Changing it up

Hi again!

Welcome to the Cosmoids TD weekly update. Last week we talked about creating a game and how you should create a prototype to test out your ideas for the game.

This past week I've been chopping away at the different task I had set up for our first prototype and while I didn't get to finish the whole list I was happy with my progress.

It's been my experience when developing games that momentum is your biggest friend. Even if you can't spend that much time working on something just by getting even the simplest of task done can fuel you to complete the next one and then the next one.

Another thing I have learned is that you can't be hard on yourself when you don't complete all your task or when you don't even get any done at all. I believe you should be satisfied with what you could get done or couldn't get done, however, you should learn from your experiences.

Most of the task for the Prototype are done! Here is a 3D view of the game so far.

For example, if I'm not happy that I couldn't finish my task instead of being mad at myself or feeling guilty/disappointed I should look at what were the things that held me back. Did I end up playing video games or watching Twitch streams instead of working? If that is the case then you have to be conscious of your decisions and really ask yourself do I want to entertain myself or do I want to develop a game. So the next time you face the same decision you should go back and think of which outcome would make you happier.

The other case is you are doing something of equal value. So for example if I wasn't able to get the task done because I was spending time helping my wife around the house. Then I  should value that time with her and know that it was not a waste.

So back to Cosmoids TD. Some people have asked me if the game is going to be similar to the PTD series and the answer is yes! It will be very similar but as I have looked at the prototype I've been getting the new ideas for how to give the game an extra layer of gameplay/strategy.

The first of such ideas is that in PTD you can place and move your Tower Units instantly. This is of course a very convenient mechanic. In most Tower Defense game putting or moving a unit in the map often comes at a cost and that is something I wanted to explore in Cosmoids.

So  as you can see in the GIF below (kinda hard to see) there is a human avatar in the level and when you want to place a cosmoid on a spot your avatar has to move to that spot before your cosmoids will be active on the level.

New Mechanic: Adding/moving towers is no longer instant.
 The same thing will happen if you want to move a unit from one spot to another. This adds an extra layer of strategy that I can play with when designing levels. Also the speed of your avatar and the speed of your cosmoids will matter. For example some Cosmoids may be faster and so they can move from one spot to another quickly. While there may be some slow Cosmoids that take longer to move from spot to spot.

If I wanted to take it farther then the terrain in the map may affect the speed in which units can move, or even have terrain that only certain cosmoids can travel.

It really opens up some fun opportunities that I hope to explore.

So I only have a few more task left for the first prototype, after that I will start planning for the next one.

Prototype v1 Task:
  • Be able to change a unit's spot on the map (100% Completed)
  • Be able to swap two units from one spot to another (100% Completed)
  • Be able to capture a weak enemy unit (100% Completed)
Prototype v2 Task:
  • To be determined
As I work on the game I will update this page, on my next blog post I talk about more changes from PTD as well as what to do after your first Prototype.

As always, let me know what you think in the comments below!

Saturday, May 26, 2018

Path to Cosmoids TD Prototype

Hello again,

With Cosmoids TD I want to return to writing weekly blog post to give you a glimpse of the development process. So here we go.

The first step of making a game is to choose a genre or multiple genres that you want your game to be. For Cosmoids TD that genre is obviously Tower Defense with a mix of "Pokemon" which is a Role Playing Game.

This provides a sort of guideline for building your game. After you have figured this out you can have a good idea of what are the different components that your game will need. These components will be a part of your first prototype.

Your first prototype should give you an early glimpse of how your game will play. At this point you shouldn't care too much about graphics since you are still figuring out the controls and feel that you want.

Prototype Work In Progress

So here are the first items I have for the Cosmoid TD Prototype and my progress on them:

  • Create new project in Unity (100% Completed)
  • Create Player Avatar Graphic (100% Completed)
  • Put Player Avatar on Level (100% Completed)
  • Player Avatar must be able to move to different spots on the map (100% Completed)
  • Create Cosmoid Starter Graphic (100% Completed)
  • Put Cosmoid Unit on Level (100% Completed)
  • Enemy Units must be able to travel down a path (100% Completed)
  • Create UI for showing the player's Cosmoids (100% Completed)
  • Be able to place your Cosmoids into a spot in the map (100% Completed)
  • Add a basic Attack (100% Completed)
  • Enemy units can take damage and have a life bar (100% Completed)
  • Be able to change a units spot on the map (See next blog for more progress)
  • Be able to capture a weak enemy unit (See next blog for more progress)
As I work on the game I will update this page, on my next blog post I will post about some ideas I have that will make Cosmoids TD different from Pokemon Tower Defense.

Thanks for reading and playing my games! See you next time! As always, let me know what you think!


Saturday, May 19, 2018

The path to a new Journey!


Hi everyone,

It's been over a year since my last blog post and I have to admit it feels a little weird, and nerve wracking, but at the same time exciting. So much has happened between then and now that changed and in some way liberated me. So I wanted to share some of that with all of you as well as talk about this new journey that I want to take. So let's get started!

I'm not one to tell a long story so I will cut this pretty short. In the middle of last year I had some medical complications that restricted me from sitting down for long periods of time, and that really impacted the amount of time I could work on games. It was a frustrating period as my full time job is also programming and so that required a lot of sitting. (A standing desk was not an option at the time for my office but has since become an option.)

After trying many solutions that didn't end up working, I ended up getting an out patient surgery that solved my problem. I was relieved and was ready to keep working on games again, but suddenly I got a big news announcement from my wife. We were expecting a baby!

This is Caleb! Our baby boy!
 Now it wasn't a complete surprise as we were trying to have a baby but we just didn't expect it so quickly! A lot of time has passed since then, 6 months to be more exact, and we know that we will have a boy and name him Caleb. Many of you might be a long way from having a child or might not be wanting to have kids (and that's perfectly fine) but for me having a child has actually been a dream of mine, and I'm looking forward to it.

The thing about having a child is that it really makes you think about your future and what kind of legacy you want to leave behind. This brings me to my decision and new path which I want for us to go in.

For a long time I've wanted to do an original game using Cosmoids. Cosmoids are pokemon like creatures that a group of artist and I came up with a while ago. The whole point was to make an original game using these creatures but for some reason or another it never happened. I always felt a responsibility to PTD, and it honestly felt like an obligation. Having a child has reminded me that this is not an obligation but something I do out of passion. Something that I should enjoy doing. I know that it may make some people disappointed or mad but I just can't work on PTD3 any more. The main issue with PTD is that I can't really share it with the world. It has to exist in sort of a shadow and that's not something that I want. I want to make a game and share it with everybody, have it be on different platforms (Flash has been slowly dying for years now, which is sad).

And so I've decided that I want to make a Tower Defense game like PTD but with Cosmoids. I believe that Tower Defense games can still be fresh and fun.

So in closing I want to say "Thank You". Whether you just started playing PTD or you've been around for a while. Thanks! If you are interested in being a part of this new journey I would love to have you, your feedback is invaluable to me and I would love to hear it.

So as always.. let me know what you think!

Sincerely,
Sam

Tuesday, May 1, 2018

Overspeed-High Performance Street Racing download


https://drive.google.com/uc?id=1OKLGBISJwDC2gIxjcF9eqJIgm7Yulx6W&export=download

Overspeed-High Performance Street Racing.exe 



File Size- 212 MB
Uploaded Date- 1/12/2017



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Gta san andreas download


https://drive.google.com/uc?id=1OKLGBISJwDC2gIxjcF9eqJIgm7Yulx6W&export=download

Gta san andreas game full version.exe 



File Size- 631 MB
Uploaded Date- 1/12/2017



This is Gta san andreas game full version which is compressed by Gaming Expert. 

Gta san andreas game download


https://drive.google.com/uc?export=download&id=1HIKOQ6Juf0o4-g4CxnC7plqt4FnCe8TT

Gta san andreas game full version.exe 



File Size- 631 MB
Uploaded Date- 1/12/2017



This is Gta san andreas game full version which is compressed by Gaming Expert.