Showing posts with label prototype. Show all posts
Showing posts with label prototype. Show all posts

Saturday, May 26, 2018

Path to Cosmoids TD Prototype

Hello again,

With Cosmoids TD I want to return to writing weekly blog post to give you a glimpse of the development process. So here we go.

The first step of making a game is to choose a genre or multiple genres that you want your game to be. For Cosmoids TD that genre is obviously Tower Defense with a mix of "Pokemon" which is a Role Playing Game.

This provides a sort of guideline for building your game. After you have figured this out you can have a good idea of what are the different components that your game will need. These components will be a part of your first prototype.

Your first prototype should give you an early glimpse of how your game will play. At this point you shouldn't care too much about graphics since you are still figuring out the controls and feel that you want.

Prototype Work In Progress

So here are the first items I have for the Cosmoid TD Prototype and my progress on them:

  • Create new project in Unity (100% Completed)
  • Create Player Avatar Graphic (100% Completed)
  • Put Player Avatar on Level (100% Completed)
  • Player Avatar must be able to move to different spots on the map (100% Completed)
  • Create Cosmoid Starter Graphic (100% Completed)
  • Put Cosmoid Unit on Level (100% Completed)
  • Enemy Units must be able to travel down a path (100% Completed)
  • Create UI for showing the player's Cosmoids (100% Completed)
  • Be able to place your Cosmoids into a spot in the map (100% Completed)
  • Add a basic Attack (100% Completed)
  • Enemy units can take damage and have a life bar (100% Completed)
  • Be able to change a units spot on the map (See next blog for more progress)
  • Be able to capture a weak enemy unit (See next blog for more progress)
As I work on the game I will update this page, on my next blog post I will post about some ideas I have that will make Cosmoids TD different from Pokemon Tower Defense.

Thanks for reading and playing my games! See you next time! As always, let me know what you think!


Monday, December 10, 2012

Getting back on track! Keeping it simple!

Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

Welcome! Last week there was no update, I got really busy with College Final Exams and taking some Engagement photos. So this week I'm getting back on track!

Instead of packing this week up with more things to do I will keep it simple so I can finish everything in the list. We already have the Mystery Gift set up which is Shiny Chimchar! Somebody ask if this was a good idea since I regretted having the Shiny Charmander gift. The difference here is that a lot of people payed to get Shiny Charmander before it was a gift so it was a mistake to add it after people had bought it. Chimchar is not available to purchase so it's not a problem adding him to players that are playing now.

Creature Universe
I've had some moments to think about Creature Universe. Whenever I think of a new project, for example PTD2, I think what changes in gameplay I can bring to the new game to make it more interesting or different. That is the stage that we are in with Creature Universe. I'm putting together some prototypes with different gameplay ideas and then playing with them, sending them to Dan and then we talk about what works and what doesn't work. The graphics in the prototype are extremely basic so we can focus on the gameplay and not the look. So making changes comes really easy. What you end up learning is that a lot of ideas sound great on paper but don't work as good when you actually play with it in the game. You also don't want to lose what made the game great just to put in new ideas. It is a tricky balance that all game developers must learn.

Pokemon Tower Defense Fan Film: Episode 5!
Joel has been working extra hard to get the next episode out. I saw it and it looks great! Check it out!



Alpha v1.27.1 Released!
  • Added Experience Points to the Checkpoint in 1v1 mode
  • Breeding Feature - Out now! Note: Getting moves from parents is not implemented yet.
  • Added Igglybuff to the game - Obtainable by breeding.
    • New Attacks
      • Charm
      • Sweet Kiss
    • Stats
    • Move List
    • Evolution Info
    • Graphics
      • Normal
      • Shiny
      • Shadow
    • Add to Breeding Center
      • Add to proper Egg Group
      • Add to proper Family
    • Add to Trading Center 
      • Add to Search List
      • Add to Request List

    Thanks for coming by and checking us out! Keep checking back to see how we are progressing during the week! As always let me know what you think!