Showing posts with label Pokmeon Tower Defense. Show all posts
Showing posts with label Pokmeon Tower Defense. Show all posts

Tuesday, October 22, 2013

Back to the Story! Goldenrod's conclusion!

Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

Welcome to the Sam and Dan Games Developer Blog!

Sam and Dan Games: Fundraiser! Phase 3


Help us keep making games and earn awesome prizes like Shiny Rayquaza, Cosmoid Starters for PTD 2 and Shiny Heatran!  
Our Goal: $50,000

Back to the Story! Goldenrod's conclusion!
We got the new server up and running! Hopefully things are running smoothly for all of you. This is a nice step in the right direction but it is not perfect yet. It took roughly two weeks to move everything over and transfer all the data. I had to do it alone so my apologies for the long delay between significant updates. At the very least I wanted to make sure you guys got Mystery Gifts and giveaways.

On a side note the Funding reached 20% wooo! Pretty soon I'll be adding more prizes but for now I will focus on PTD2 since we had 2 weeks of no new content.

So like the title of the blog says we will be concluding Goldenrod City this update. You will finish off Team Rocket and open of the poke mart which will have a large amount of new items to buy. It will also open up the other places even though some of them you won't be able to enter due to the destruction Team Rocket caused.

Percentage Damage Moves Change
There will be a change in how damage in moves like Fire Spin, Leech Seed, and statuses like Burn and Poison works. Instead of being based on a certain attack power they will be based on a percentage of health of the tower doing the attack. The reason it's based on the tower doing the attack instead of the target like the game is that if it's based on the target it will either do too much damage (like on bosses) or too little damage (when battling low level enemies). As an example Leech Seed will now do 1/8 of your total health as damage to the enemy instead of what it does currently. This should make these moves and statuses stronger than they are now.

Mystery Gift
Like every week we will have a Mystery Gift and a giveaway. This week Ground won and right now Hippopota and Numel are in the lead!

Lastly I want to give the first 50 people that read this a special giveaway for shiny Larvitar! The code is.... larvitar All larvitar have been taken! Thanks guys!

Weekly Progress
    PTD2 v1.58 - Mystery Gift! Route 35, National Park, Route 36, and Route 37! Released!
    • Mystery Gift (100%) - Poison Type (Venipede and Stunky)
      • Graphics (100%)
      • Stats (100%)
      • Evolutions (100%)
        • Add to Breeding Center (100%)
        • Add to Trading Center (100%)
      • Game Change (100%) - Capturing a pokemon will now give you experience.
      • Bug Fix 1 (100%) - Goldenrod Cutscene not triggering after the fight when you haven't beat it before.
      • Bug Fix 2 (100%) - Pokemon can no longer spawn on top of other pokemon or objects that prevent them from moving.
      • Bug Fix 3 (100%) - You now have to beat the Azalea Gym before leaving to the next part.
      • New Pokemon (100%) - Yanma, Yanmega, Sunkern, Sunflora, Sudowoodo, Stantler
        • Graphics (100%)
        • Stats (100%)
        • Evolutions (100%)
        • New Ability (100%)
          • Sap Sipper (100%)
        • Add To Breeding Center (100%)
        • Add To Trading Center (100%)
      • Route 35 (100%)
        • Trainer Battle (100%)
        • Map Background (100%)
        • Wild Pokemon Waves (100%)
        • Pokemon Map Behavior (100%)
          • Nidorans (100%)
          • Growlithe (100%)
          • Yanma (100%) 
      • National Park (100%)
        • Map Background (100%)
        • Map Music (100%)
        • Wild Pokemon Waves (100%)
        • Pokemon Map Behavior (100%)
          • Scyther (100%)
          • Pinsir (100%)
          • Sunkern (100%)
        • Trainer Battle (100%)
      • Route 36 (100%)
        • Map Background (100%)
        • Wild Pokemon Waves (100%)
        • Pokemon Map Behaviour (100%)
          • Vulpix (100%)
          • Stantler (100%)
        • Sudowoodo Battle (100%)
      • Route 37 (100%)
        • Map Background (100%)
        • Wild Pokemon Waves (100%)
        • Trainer Battle (100%)
        PTD2 v1.57 - A meeting with Giovanni - Released!
          • Story Movie Scene (100%) - Made by Joel
          • Game Chance 1 (100%) - You will now get +1 pokedollar after every battle, including non trainer battles.
          • Bug Fix 1 (100%) - Fixed sometimes not being able to give a pokemon an item when they haven't taken damage.
          • Bug Fix 2 (100%) - Enemy pokemon, since they had boosted HP, were doing burn and poison damage that was too high. The damage has been normalize as if they had the same hp boost as the player's pokemon.
          • New Attacks (100%)
            • Focus Blast (100%)
            • Flash (100%) - Can only affect enemies. Lowers their accuracy by one level.
            • Poke Center (100%)
            • Poke Mart (100%)
              • Item Menu (100%)
              • New Items (100%) - X Sp. Attack, X Sp. Defense, X Accuracy, Guard Spec, Dire Hit, Revive, Full Heal, Burn Heal, Ice Heal.
              • New TMs (100%) - Flash, Protect, False Swipe, Light Screen, Reflect, SolarBeam, Focus Blast, Thunder Punch, Fire Punch, Ice Punch, Rock Smash.
              PTD2 v1.56.1 - Mystery Gift Released!
              • Mystery Gift (100%) - Ground Type (Hippopotas and Numel)
                • Graphics (100%)
                • Stats (100%)
                • Evolutions (100%)
                  • Add to Breeding Center (100%)
                  • Add to Trading Center (100%)
                • Attack Percentage Change (100%)
                • Confused damage will be based on a 40 power typeless physical attack done by the pokemon that is confused to itself (100%)
                • The attack Outrage will now work similar to Thrash and Petal Dance (100%) - The confusion status will not be applied until the attack has been used 10 times.
                PTD2 v1.56 - Executive Fight Released!
                • Team Rocket Fight (100%)
                  • Hilarious Dialog (100%)
                  • Battle Design (100%)
                  • Battle Layout (100%)
                  • Battle Waves (100%)
                  • New Attacks (100%)
                    • Houndoom's Flamethrower (100%)
                PTD2 v1.55.3 - Released!
                • Mystery Gift (100%) - Rock Type (Tirtouga and Dwebble)
                  • Graphics (100%)
                  • Stats (100%)
                  • Evolutions (100%)
                  • New Abilities (100%)
                    • Solid Rock (100%)
                  • New Attacks (100%)
                    • Rock Wrecker (100%)
                  • Add to Breeding Center (100%)
                  • Add to Trading Center (100%)
                  That's what I have for you this week, keep checking back to see how I'm doing! As always let me know what you think!

                  Monday, March 26, 2012

                  Weekly Progress, Pokemon Tower Defense 2 Talents, Creature Universe (ANPO) Battle System!

                  Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

                  Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


                  Hey! Nice to see you again! Like all Mondays it's time for the weekly progress blog here at Sam and Dan Games. If you haven't read last week's blog I suggest you read it. I talked about the ending of PTD 1 and the last update to come to the game among other things.

                  So keep track of my progress as I finish the game I will be posting updates here on this blog post.
                  • Viridian Ending (Movie Scene only level, sets up the last chapter of the game, Lickitung NPC trade will happen on this level) (0%)
                    • Intro (0%)
                    • Adding the crucial Lickitung NPC trade to the new level (0%) 
                    • Add Hyper Potion (0%)
                    • Ending (0%)
                  •  Power Plant (Zapdos, Electabuzz (Red Only), Magnemite) (0%)
                    • Intro (0%)
                    • Layout (0%)
                    • Waves (0%)
                    • Ending (0%)
                  • Seafoam Island (Articuno, Seel) (0%)
                    • Intro (0%)
                    • Layout (0%)
                    • Waves (0%)
                    • Ending (0%)
                  • Victory Road (Moltres) (0%)
                    • Intro (0%)
                    • Layout (0%)
                    • Waves (0%)
                    • Ending (0%)
                  • Elite 4 (Fight the elite 4 using the same team but team is completely healed between fights)
                    • Intro (0%)
                    • Layout (0%)
                    • Waves (0%)
                    • Ending (0%)
                  • Champion Fight (Champion and Mewthree)
                    • Intro (0%)
                    • Layout (0%)
                    • Waves (0%)
                    • Ending (0%) 
                  • Unknown Dungeon (Mewtwo) (0%)
                    • Intro (0%)
                    • Layout (0%)
                    • Waves (0%)
                    • Ending (0%)
                  • Add new moves to Pokemon Center's Move List (100%)
                  • Add Missing HMs (40%) 
                    • Fly (40%)
                    • Strength (40%)
                    • Surf (90%) 
                      • Graphics/Programming (100%)
                      • Adding to Pokemon's HM list (0%)
                  • Add Level Select Graphics (100%)
                  • New Moves (100%)
                    • Psystrike (100%) - Mewtwo 
                  • Adding new pokemon (87.5%) - Mewtwo, Articuno, Zapdos, Moltres, Electabuzz
                    • Graphics (100%)
                    • Shiny Graphics (100%)
                    • Shadow Graphics (100%)
                    • Add Stats to game (100%)
                    • Relearn Moves (100%)
                    • TM/HM List (100%)
                    • Add to Save Code (0%)
                    • Add to Pokemon Center (100%)
                  As you can see there is a lot to be done! Keep cheering me on as we reach the final miles of this race!

                  Just like Hero Tower Defense every week I will talk about PTD 2 and Creature Universe (ANPO) leading up to the eventual pre-pre-pre alphas. Then just like PTD 1 and  HTD we will keep updating the games until they are finished. This is just our way of keeping you, the player, involved in the process of game creation as much as possible. So instead of waiting a year and a half to see PTD 2 and longer for ANPO we will talk about them and show you our progress along the way. PTD 1 took a year and a half to make, imagine if PTD 1 just released today?! The game would be totally different I would think, a lot of your feedback was incorporated. Also without you guys I wouldn't have pushed myself so far to get it done as fast. So I really think this method will work for us here, what do you think?

                  Pokemon Tower Defense 2

                  So last week I talked about a few new mechanics that I thought would help add some new freshness to the game. Most of you really liked the ideas so I'm very happy with that and will make plans on how to add those in. This week I want to talk about something that some of my favorite Tower Defense games have that PTD 1 didn't have. This "thing" that I'm talking about is Talents!

                  Introduction "Trainer Specializations"!

                   I also love talents systems in games, and I think it will make a great addition to PTD 2. So let me talk a little bit (for those who care lol) about how this idea came to be and my different thoughts on getting to where I am with the talents now. So while looking at some other games and their talent trees I thought it would be amazing to have some sort of talent tree in the game. My first thought was "okay every pokemon will have a talent tree!" Then I was like.... "NO WAY!" having a talent tree on every pokemon, while interesting, would take forever and could prove to have many issues attached to it, including: overwhelming players, making the database even bigger and take longer to save and load! So then I thought how about if the trainer can specialize in a certain type of pokemon, almost like a gym leader! That sounded really cool to me.

                  So the way it works is that you will have a trainer level. You level it up by playing levels in the game. At the end of each level you will get experience points for your trainer. The higher and more difficult the level the more experience points you get. When you level up you will get talent points that you can assign on any of the specialization trees available. There will be a tree for each type of pokemon in the game. Each tree will give you bonuses not only for a particular type of pokemon but for all your pokemon. For example a fire talent might be like "Increase all your towers' damage by 5% if you have a fire pokemon in your party.". Talents will also unlock Special Abilities (I talked about these on the last blog) only accessible from talents.

                  So now that you read about Trainer Specializations, tell me what you think! Now onto Creature Universe!

                  Creature Universe (Project ANPO)

                  Last week I talked about the creatures feeling alive and dynamic. This is something that I want to show up in every facet of the game. This week I will start introducing the battle system. Note that this game is in a very early stage. You are pretty much getting the notes that I'm writing down as I come up with them. Something like a battle system is really hard to explain but I will try my best here to paint the picture in your head. Okay so for a long time I thought it would be very interested to make a game that when you told your "avatar" to do something he wouldn't do it automatically. Essentially your "avatar" would think about it first before doing it. Imagine you have a warrior character but his "courage" stat is low. So if you tell him to attack a dragon, he isn't going to run in there! While this is a good idea in theory... it probably isn't that much fun. Once you character has enough "courage" he might just do everything you tell him to. So what's the point?! It wasn't until I started thinking more about ANPO that I realized "Hey! I might bring this idea back!" but while I can bring part of it back, it needed some heavy tweaking.

                  Essentially you will control your avatar (your human trainer) and he will issue commands to your creature. Then your creature will try its best to perform your command. So what does it mean to "try its best to perform"? To me this means that creatures have limits! In pokemon a creature has some limits in the form of Attack, Defense, Speed, and PP. These are fairly straight forward, but I want to add some new stats into this game. What if your creature had a "Reaction Time" stat? I want the battles in this game to be in real-time instead of turn-based. So reaction time would be how long it takes from your command going out to the creature performing it. So lets say your creature is going to tackle the enemy but the enemy is about to throw a hyper beam kind of attack straight at you, and you the trainer select the dodge + left command! Depending on your creature and the timing of your command your creature will dodge or get hit by the enemy's attack.

                  Also a big change from pokemon would be the attacks! The moves in ANPO will be done by chaining a series of commands. The example I used above "dodge + left" is an example of this chaining. While just saying dodge (maybe to save time) will make a creature dodge in a direction that the creature chooses (probably random or based on something else) you can be specific and say "doge+left" or "dodge+front" etc. Each creature will have a set of commands that are standard for all creatures. Things like "dodge", "run", "attack", "jump" are examples of a few of the standard commands. But then bird like creatures will have "fly", "flap wings", "peck". Using a combination of these will result in different attacks! You will also be able to save custom combinations so you don't have to keep selecting them over and over.

                  So I hope this gives you a small view into what I'm aiming for. You don't have direct control over your creatures but you will be issuing them commands. As you get to know your creature more and more you will learn the timing for when to issue commands to be able to battle effectively. You will also be able to train your creature to increase its speed and reaction time.

                  I hope you guys have a good week, and as always let me know what you think on the comments below!

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